Topic: Build helper - icons
chuckw |
Posted at: 2011-03-10, 16:36
The terrain palettes can now be found in the widelands media repository rev#150. Here is how I would use them: I see little people. Top Quote |
martin |
Posted at: 2011-03-10, 17:45
Sounds to me like the build helper icon from settlers II But why not? I'm not sure, which one to prefer - I think I'll like both: the combination as well as the lonely anchor - or maybe even a small ship? @fraang: your flag looks a lot better now Top Quote |
chuckw |
Posted at: 2011-03-10, 18:17
Great idea! (Why don't we design our port building actually in the shape of anchor??!!!)........... JUST KIDDING!!
I think I favor the combination of building and anchor. I see little people. Top Quote |
Nasenbaer |
Posted at: 2011-03-10, 19:08
I favor a "big building with anchor" icon as well, simply because you can not only build ports there, but (if you want) big, medium or small buildings :). Top Quote |
fraang Topic Opener |
Posted at: 2011-03-10, 21:13
Ok i have tried to improve the visibility of the mine icon: Btw: I have tried to create a palm tree for widelands. It is not animated and has different style so it would not fit very well into the game. I just wanted to try it out. What do you think? Top Quote |
martin |
Posted at: 2011-03-11, 10:20
Yes, the visibility of the mine icon is better now
Your palm tree is of course better than the two ones in front of the headquarters on your screenshot. But your screenshot looks like it was taken from an older version of the game. Meanwhile, graphics have improved a lot! Although I don't know about the exact state of the palm trees right now, but I guess they also have improved (?) Nevertheless, that would introduce another type of palm tree into the game and therefore increases diversity But of course, an animation would be nice Top Quote |
Venatrix |
Posted at: 2011-03-11, 11:38
You did it again Opening another topic within a thread, thats got nothing to do with it
Well, apart from the Headquarters itself and the fact that my icons arent transparent, my game looks exactly like his. As far as I know, the trees didnt change. Two is the oddest prime. Top Quote |
chuckw |
Posted at: 2011-03-11, 17:28
@fraang: The new mine icon looks very promising! Could you please push an update with this latest mine icon to your personal branch on launchpad. I'd like to see how visible it is against the other mountain terrains. Thx The palm tree is attractive. However, I agree that new topics should be introduced in their own threads to minimize confusion and keep focus on the initial topic. To that end, I have started a "New Immovables" thread here in the Graphics Forum, where I would suggest the discussion of the palm tree be continued. I look forward to continuing this discussion... in its own thread. I see little people. Top Quote |
Astuur |
Posted at: 2011-03-12, 12:20
Sorry haven't seen Fraang's latest mine icons, before I did this. Ah.. forgot to mention. I have also shown the military influence indicators to show the interaction with the buildhelp in regard to visibility. Edited: 2011-03-12, 12:24
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
smoku |
Posted at: 2011-03-12, 12:57
IMO too much transparency. Top Quote |