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Topic: Playtesting this weekend

ixprefect

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Joined: 2009-02-27, 14:28
Posts: 367
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Posted at: 2011-03-04, 10:08

As we're nearing the release of build16, I'd like to encourage people to do some playtesting with the latest (trunk) development versions. This means you should play through the campaigns again - or play them if you haven't done so yet, particularly the new Atlantean campaign is pretty sweet.

Even more, I would like to play some more internet games. I'll hang out on the #widelands IRC channel on Saturday afternoon (CET), and it would be great to get a larger game going, let's say around 14:00.


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smoku

Joined: 2010-07-19, 09:37
Posts: 15
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Pry about Widelands
Posted at: 2011-03-04, 10:34

Where could I download build16?


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ixprefect

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Joined: 2009-02-27, 14:28
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Posted at: 2011-03-04, 11:18

build16 isn't ready yet. We'd use a recent version of trunk, e.g. r5875, which is currently the latest version. I don't know about prebuilt packages though - what are all the packagers (Windows, Mac OS X) up to these days?


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Fopper

Joined: 2010-09-10, 07:50
Posts: 23
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Pry about Widelands
Location: The Netherlands
Posted at: 2011-03-04, 13:13

I think this is a great idea, but I think you'll need prebuilt packages for testing to enlarge the testing audience. Especially for Windows I guess. Many that will be playing (read: testing) trunk already have the knowledge of building it, but you can't expect everyone to dive into that.


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chuckw
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Joined: 2010-03-15, 16:23
Posts: 945
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One Elder of Players
Location: New York - USA
Posted at: 2011-03-04, 15:50

The most current build for Windows that is available that I know of can be found on Tino's website http://widelands.8-schuss.de/
Recent development builds for other OS's can be found at this link to the unofficial development builds which you can also get to by clicking on the "DOWNLOADS"/"The Game" tab at the top of this screen.


I see little people.

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ixprefect

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Joined: 2009-02-27, 14:28
Posts: 367
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Posted at: 2011-03-05, 14:05

Yes, both builds are almost up to date, and should be compatible with current trunk for network games, although for next week we should agree on a specific revision sufficiently in advance...

Edited: 2011-03-05, 14:05

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