Topic: Help wanted with immovables size statement, please
Astuur Topic Opener |
Posted at: 2011-06-01, 17:57
I think I found out that the existence of a "Size=" statement in the conf file of immovables determines whther they are blocking or not. Can anybody please tell me, what the respective sizes are for small, medium and large? Any other sizes? How exacly are they described? Squares, or circles? Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Astuur Topic Opener |
Posted at: 2011-06-06, 09:16
Nobody? Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
SirVer |
Posted at: 2011-06-16, 09:48
I do not understand the question in your first post. Have a look at existing immovables for pixel sizes. Otherwise, the size statement only affects passability and how the immovable influences the build help. About the overdraw issue: immovables are drawn field wise, starting left-top to bottom-right. If an immovable is too big, it will overdrawn others. Fields are 64 pixels wide (from node to node) and 32 pixels height. Top Quote |
Astuur Topic Opener |
Posted at: 2011-06-16, 17:47
Great you're back, SirVer! What I meant to ask with the first post is very simple: Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
SirVer |
Posted at: 2011-06-17, 13:57
thanks :). I remain quite busy, so I cannot promise to be very responsive. I am trying to climb the 200+ mails that accumulated last week.
yes.
oooe... that's the same for me. But yes: rows (horizontal) first.
They are rendered as bobs, that is when the field currently owning them is drawn. Iirc, a field owns the edge going to its right, bottom-right and bottom left neighbour. (It also owns the triangle that is formed by connecting those 4 points, but this is not of importance here I guess).
okay. size only affects the walkability of fields, animals are not "shy", they will walk freely through settlements, basically everywhere one can also build roads. Top Quote |
Astuur Topic Opener |
Posted at: 2011-06-17, 16:45
I'm sorry that I cannot express myself any clearer.
I am trying a new approach for the same problem: We will get there- See the deer on the stone?
It came from the north and "walked right over" my boulder -- looks stupid. Why is this happening to my boulders, but never to houses or trees? Okay, I hope your answers will not be too complicated for me to grasp. Edit: I noticed that on rare occations this does also happen with buildings '(i.e. Atlantean ones) and other graphics! Edited: 2011-06-18, 19:02
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
SirVer |
Posted at: 2011-06-20, 10:36
mmh.. could you repost this picture with build help enabled? The deer should not be allowed to walk there. Top Quote |
Astuur Topic Opener |
Posted at: 2011-06-20, 17:42
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Nasenbaer |
Posted at: 2011-06-20, 19:57
just a short idea: if the size is small, medium or big, the dear should not pass, so the only thing I could imagine is a wrong set hotspot, so the stone is painted on the wrong location... Top Quote |
martin |
Posted at: 2011-06-20, 21:16
Astuur wrote:
Trees? What about the deer at the tree to the north-west of the tower in your picture? Top Quote |