Topic: Barbarian Warehouse Remodel
kingcreole |
Posted at: 2013-04-25, 17:41
ou, i guess since i left, i left questions unanswered, Astuur: 1) The Colours do differ from the old colours, but not from my other Models, i thought this colour might look a lot more realistic, should i change it back? 2) ouu, sorry i forgot to change that, maybe that was the reason i vanished, i tried to change it, made everything look awesome and then blender crashed and i forgot to save :D. I can believe that this actually happened like that and why i decided to remodel it: well, i looked at the older building and i thought "how in the world should a barbarian tribe be so far developed, to get that building soo high and so heavy on the top", it bothered me quite a bit and i thought "they just can't make it, how should they get up there and ramm those logs inside the other logs to build that wall, it is hard enough to achieve on the ground, how should they manage it 5 meters off the ground" i allready modeled the building that far and was making the building animation, when those thoughts raced through my mind and well i guess thats when i thought "sad, but it seems like i can't make it look realistic with that older look, i should better get the storage underground, thats what a barbarian would do, even though it might look sad.. maybe if i change the colours a bit and add a little detail who knows, maybe i can make it get peacefull looking live is my dancefloor as long as my lag works Top Quote |
chuckw Topic Opener |
Posted at: 2013-04-25, 19:45
In case anyone doubts the existence of real-life structures in the style of the orignal barbarian warehouse, take a look at the following photos, and yep, there is even one built with whole logs! Link to information on a "stabbur" I appreciate all of the time and hard work kingcreole has put into fine-tuning his present design (and RECREATION of the design). I have to admit, however, that I ,too, would like to see the same structure as these stabbur. The original design of the warehouse adds a great deal of interest and is readily identifiable on the game board (unlike some of the buildings I have created especially recently). Scale of objects including buildings in Widelands is always subject to space/size limitations and yet they are expected to be "believable" or at least "acceptable" representations. (Atlanteans are the exception, of course, since they are entirely a fantasy.) The graphicians must always operate within these parameters asking themselves "Will it get the idea across without looking out of place?" So it is painful for me to ask kingcreole to reconsider his design. What do the rest of you say? Edited: 2013-04-25, 19:47
I see little people. Top Quote |
kingcreole |
Posted at: 2013-04-25, 20:20
I must say, i am amazed, i'k sorry if i hurt any barbarians heart saying it was impossible, if i find out how they got those logs up there i'll definitely get a good building Animation aand reconsider my "attempt of damage reduction" maybe with an early crane, a Log with a heavy weight on One side and the Log on the other... Very impressive building anyway live is my dancefloor as long as my lag works Top Quote |
chuckw Topic Opener |
Posted at: 2013-04-25, 20:34
An idea for the building animation: position two logs leaning against the building for use as a ramp to help ease the lifting of logs. I don't know about using a heavy weight. They'd have to lift THAT somehow. I picture 2 or 3 or more ropes from the top being used. Edited to add picture. Our barbarians have ships with sails, they could use ropes with blocks and tackle like pictured in this link Of course, our barbarians use split planks as building material, too. They would be lighter to handle. Boards are certainly evident in the photos above. Like I say, just an idea (or two). Edited: 2013-04-25, 20:56
I see little people. Top Quote |
SirVer |
Posted at: 2013-04-25, 21:24
I love the current barbarian warehouse design (the one in-game). I would also love to keep it if possible Top Quote |
chuckw Topic Opener |
Posted at: 2015-01-15, 19:06
Work has recommenced on the warehouse. See the bug report for details: https://bugs.launchpad.net/widelands-media/+bug/677337 I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2015-01-15, 19:51
Here is a comparison: Old: Comments? I see little people. Top Quote |
fuchur |
Posted at: 2015-01-15, 22:30
In prinicple I think it looks good 2 comments:
Anyway, this is just my opinion. And thanks for your work! Top Quote |
chuckw Topic Opener |
Posted at: 2015-01-15, 23:14
I played with that a little, but looking at some of my photo references (above) I opted to go with flatter walls. I can work something up that is a little more ornate.
Yes, I admit I went a little overboard with the player color. I'll reduce the number of elements to the roof eaves and one horizontal beam around the second story.
Thanks for your comments. I really do appreciate them. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2015-01-16, 02:02
Here is a second sample of the warehouse with less player color and a little ornamentation. Let me hear your thoughts, please. Original : Sample #1: Sample #2: Sample #2 in game: I see little people. Top Quote |