Topic: Barbarian Fortress/Citadel Models
chuckw Topic Opener |
Posted at: 2011-08-30, 03:47
This thread is for the discussion of the recreation of Blender 3D models for the barbarian fortress and citadel buildings. The current building images: fortress: citadel: I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-08-30, 03:54
Here are my models as they currently stand. I welcome your comments and suggestions. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-08-30, 05:14
And here is a variation on the fortress sporting a taller keep. What do you think? I see little people. Top Quote |
Venatrix |
Posted at: 2011-08-30, 08:07
My first impression was: grainy (if thats the right word; in german I would have said krisselig). I find it hard to see details. So now: Suggestions. I feel, the stones should have the same texture as the stones of the headquarters. Theyre both strong buildings, made not to fall in battle. The roof could be like the ones on the other military buildings. Some other things: Why is the outer door from the fortress wider open than from the citadel? The innermost door opening (fortress) should show a black hole like the other ones too, shouldnt it? Im not quite sure about the taller keep. Its alright with me to make the keep out of stones, but that high? I dont know I would prefer to see the small one with a stone keep before making a decision. I like the new inner door of the citadel. It seems better in place than the sunblind of the old one. Is there a reason why the doors of the citadel arent reinforced like the other ones? Two is the oddest prime. Top Quote |
chuckw Topic Opener |
Posted at: 2011-08-30, 15:51
It is difficult, I admit, owing more to my choice of materials than resolution in this case. It is a first draft for concepts and experimentation. There is always room for tweaking.
Good point. This is a different material/texture. I'll render up samples with the headquarter's stone.
I'll work up a version with that. Thanks.
No reason. Maybe they feel less threatened.
I haven't worked on the interior floors for the citadel, so I blacked out the doors and windows to provide some contrast for now (same for the tall fortress). To make the build animation more believable, it's nice to have something to show when the roof is off.
Actually, the roof level is not that different from the original fortress. Though it is difficult to discern, the original has the keep positioned on a small hill (or motte). I tried a similar approach and abandoned it. As for the stone construction of the fortress keep, I was trying (and failed) to convey a weathered wood shingle exterior. Another place for work.
Yes. I like to see the actual door, too.
Yep. I forgot to give the crossbraces the contrasting material that the fortress doors have. (Like I said, "It is a first draft for concepts and experimentation.") While I started out working on the citadel (It's easier to start with the upgraded structure then down-size it.), there were some modifications I made to the fortress that have not made their way back into the citadel. Thanks very much for your comments. I value the perspective another set of eyes can bring. Now it's back to the "drawing board". I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-08-30, 19:08
Working with the ideas Venatrix shared, here are the 2nd generation of the buildings: fortress2: tallfortress2: citadel2: What do you think? I see little people. Top Quote |
kingcreole |
Posted at: 2011-08-30, 19:58
i like the new models, they look more barbaristic ^^ the only problem i see is that the roof texture should be scaled up so its not just black brown and white pixles fighting each other with contrasts live is my dancefloor as long as my lag works Top Quote |
chuckw Topic Opener |
Posted at: 2011-08-30, 19:59
I'll do some more tweaking. Thanks! I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-08-30, 21:09
Roof material texture size tweaked. Should the fortress keep be built entirely out of blackwood logs similar to the front of the headquarters? Any thoughts? I see little people. Top Quote |
Warnuf |
Posted at: 2011-08-31, 00:00
I would like the Fortress keep out of blackwood as I allways disliked the two buildings beeing so similar. Perhaps the inner wall out of wood would be looking good as well? About the form: the tallfortress looks better to me. Watercolour: While in your images the water looks more realistically it looks less than the water in widelands, it's mostly dark blue. So it should be a bit darker here, too. And about the water: Perhaps you could move the position of it in one of the buildings for better distinguishability. Any thoughts: Your buildings are better than the old ones, thank you for that Top Quote |