Topic: Player Color Adjustment
chuckw Topic Opener |
Posted at: 2011-09-23, 17:14
This thread continues the discussion of PlayerColor started in forum topic 866. Edited the link to point to the first posting in the topic. Edited: 2011-09-23, 17:54
I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-23, 17:18
I repost my last comments on PC from forum topic 866: Astuur wrote:
First let me state that ... I am willing to entertain lightening the blue PlayerColor throughout the game. I will try my hand at using these in my test bed and report my results. Edited: 2011-09-23, 17:52
I see little people. Top Quote |
Astuur |
Posted at: 2011-09-23, 17:34
Thank you very much, Chuck! Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2011-09-23, 17:43
Yes, I agree with you yet again... I see little people. Top Quote |
Astuur |
Posted at: 2011-09-23, 18:16
Chuck, don't you think that the variations of "blue" that you discovered might simply be the different shades used in the game? I don't think WL really supports 4 times 8 players. The Player Color is not one color, but gets modified. You can best see this with the flags. Edited: 2011-09-23, 19:36
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
SirVer |
Posted at: 2011-09-23, 18:23
The player color system as it stands now is pretty young, in the past, player colors were 4 predefined colors - so you only had four shades of Player colors. This system is weeded out in all graphics (I think) and it should not be used in the code anymore (I thought). It surprises me that the player colors are still defined in the source code.... Top Quote |
Astuur |
Posted at: 2011-09-23, 19:14
I have tried 4 shades of blue that would stick to the "hue" (within the HSL-System) and then retranslated them into RGB. Sorry, could not find such a slender font like the one Chuck uses - what is it? Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2011-09-23, 19:22
Thanks for your input, SirVer. I am not in the least surprised to learn that I am WAY OFF with my interpretation of program code. I warned you! I know that none of the conf files use the old PlayerColor algorithms, but I have no idea where PlayerColor is now determined or defined if not in the code I quoted. Where should I look, or better yet, how should we graphicians go about specifying in a bug report what we want from this color modification to what is code-bound functionality? Should we stipulate the RGB, or HTML notation, or what? Thanks! I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-23, 19:38
Astuur wrote:
"Sans" on my Windows Vista system, 12px via the GIMP I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-23, 21:54
I have inserted the four sets of RGB that Astuur suggested into the editor_game_base.cc source code file and successfully compiled and run the game! (But don't you dare think I'm trying to be a coder!) At least now we know what can be tweaked to change the hues and how to ask for any changes we may desire. Edited: 2011-09-23, 21:55
I see little people. Top Quote |