Topic: Barbarian Helmsmithy Remodel
Astuur |
Posted at: 2011-09-26, 07:56
Yes, this roof is a lot better and looks like it might survive a rainstorm. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2011-09-26, 22:52
Here is the previous image with the dark bark: Like so many other instances, we do not have the original idle animation. So here is an opportunity for the smithy to do something different in his idle hours. Do we still want him reading a "barbarian newspaper" or doing something else like resting in a rocking chair or snoozing in a hammock? Any suggestions, anyone? I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-27, 07:06
Here is the helmsmithy as it now stands: I will push these up the trunk with just one frame of idle animation for now so you can try it out in the game. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-27, 07:18
The new helmsmithy has been pushed to trunk in rev #5993. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-27, 07:42
Don't want to bother with Launchpad? Here is a set of frames you can try out with PlayerColor: Use a hot spot of 65 86 in the conf file. Edit - adjusted hot spot Comments are always welcome. Edited: 2011-09-27, 07:45
I see little people. Top Quote |
Astuur |
Posted at: 2011-09-27, 08:04
chuckw wrote:
Yes - I like them, too! And the bark color seems better, too.
for my taste it is both - a bit too much for the player color and also a bit too much protruding
I wouldn't remove them, but model them at about the same size they had before the roof bolstering. You could still color the the pairs at the ends of the roof only (including the visible front faces)
You're right. The newspaper is a nice idea and it made me smile when I first saw it, but if you really come to think of it, it just doesn't fit. additional ideas:
there are some other points that are better shown here Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2011-09-27, 13:55
Thanks for the ideas.
See here for my response. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-27, 17:58
I have modified the forge area of the helmsmithy with some of the suggested changes.
They have been pushed to the trunk in rev #5994. Here are samples of the change: This will be left as is for the time being and we'll visit it again for the idle animation after the rest of the buildings have been modeled. Thanks for all of the ideas! Keep 'em coming! I see little people. Top Quote |
Astuur |
Posted at: 2011-09-27, 19:22
Nice workshop Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chaos91 |
Posted at: 2011-09-27, 21:37
maybe i'm a bit late, i like the new models, but imho they're looking too brand-new... The Buildings are standing for quite a long time outside in the weather... just my 2¢ Top Quote |