Topic: Barbarian metalworks/axefactory/warmill Remodel
Astuur |
Posted at: 2011-10-18, 17:22
You're right - must be old files that did not get overwritten, when I copied the new directory over the old one. Sorry about the confusion, I caused. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Astuur |
Posted at: 2011-10-18, 18:22
Great Job, Chuck! Two things I noted, remotely concerning the new models: Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2011-10-18, 18:53
Thanks for your comments, Astuur. The blacksmith (and all workers except soldiers for that matter) has only one set of walking animations and one set of "carry" animations. When I designed the blacksmiths and other workers, I wanted to make them identifiable on the roads, so a player can tell at a glance or two if a worker is in transit to a new building. So most of the workers carry something of their trade while they walk. Until we can get a second set of animations for "returning from delivery", our poor blacksmiths must keep on hefting those anvils. Now THAT is really "pumping iron". I see little people. Top Quote |