Topic: Content and looks of the new "cheap in-game help"
Astuur Topic Opener |
Posted at: 2011-11-14, 15:36
Glad you let me have a go at this!
I don't really "want to write this data again (redundantly) in text form" - In fact, if we could reference the same source in the "wordy" part, as we would use in the "terse" part, I'd be happy to do so and have the facts auto-update. I may want to have some of the "terse" information again (could even be an exact copy sometimes) as an "intro" for some deeper explanation. This is to save the user from tabbing back and forth. But for the most part, I hope to find additional info, that is better presented in words, but would disturb the "at a glance" concept on the terse side. The Wesnoth example is inspiring in some ways, but there are quite a few differences. All the same, I'll keep on trudging slowly. I'll stick to the wordprocessor files shown as .pdf for the moment, and do .. hmm.. the metalworks/toolsmithy help for each of the tribes? Edited: 2011-11-14, 15:37
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Astuur Topic Opener |
Posted at: 2011-11-17, 19:53
Have been working on the barbarian metal workshop. The .pdf is here for download Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Astuur Topic Opener |
Posted at: 2011-11-20, 09:54
In the process of tackling the help, I have re-discovered a feature that Erik Sigra had implemented in late March 2009. of the cheap help system we are talking about here. Edited: 2011-11-20, 10:34
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
SirVer |
Posted at: 2011-11-21, 11:15
This help system has a quite hackish feel to me and it disrupts the code in some ways with mixing representation and logic. It will eventually be removed, but we do not have a proper alternative for it. I hope the ingame help will provide this. Note that we also have http://wl.widelands.org/help/empire/buildings/ and analogous for the other tribes (replace buildings via wares or workers and the empire through the other tribe names). It is not as complete as the XHTML files but this help could easily be extended (a long hanging fruit for any python programmer out there). Top Quote |
Astuur Topic Opener |
Posted at: 2011-11-23, 12:54
Next one is ready: The Atlantean Toolsmithy. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Astuur Topic Opener |
Posted at: 2011-11-23, 19:15
and the final Imperial Toolsmithy. here Except for the "Lore Section" that gives me a hard time anyhow, they don't differ much. How should they? Their functionality is not much different either. In a way the empire toolsmithy is the latest version that containes all I want to include in the help. I have not updated the older ones. So you may want to start with this, and then scan throught he older version of the other tribes, concentrating on the remarks. These buildings were probably the most "space consuming" ones, and I doubt they can be done without a scrollbar on the "terse" side even. However not wanting one, is just a preference of mine, that needs not come true in every case. If you feel something is terribly missing here, or totally flawed, tell me so. Otherwise I'll wait for Sirver's comments on the achievability of something like this with the rich text box and what else we have. Next, I want to try a mine, or maybe a trainingscamp... we'll see. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Venatrix |
Posted at: 2011-11-23, 23:17
I had a look into your suggestions and tried to script it in Lua (never scripted before, let alone in Lua ) and even the lumberjack window of the Barbarians needs a scrollbar. Well All right some pictures could be smaller (dont know, how to do should learn Lua ), and somehow it sure is possible to write more in tables. The general section text is the one, SirVer offered, so it definitely could be shortened. But all in all I think its too much to get into a window with the actual size. Even with that small building. And that was only the terse side, as you call it. Two is the oddest prime. Top Quote |
Astuur Topic Opener |
Posted at: 2011-11-24, 06:12
I had never thought that the window that Sirver had opened up initially, is an actual suggestion for the final size, as far as dimensioning goes. I have taken that as an example only. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Venatrix |
Posted at: 2011-11-24, 09:59
Using the existing wares help window could be a good idea. The size seems more appropriate. In this case I would like to see that as the great ingame help; but to have a small window with the most important information about a special building (yes, in addition to the great help), would be great, too, because I dont want to open a big window just to see what the worker produces (just for example). The greatest problem in this case would be to decide, which informations should be offered at a glance and which are more appropriate in the big help. But Ill wait for SirVers comment and try to learn some Lua in the mean time. Two is the oddest prime. Top Quote |
Astuur Topic Opener |
Posted at: 2011-12-01, 19:49
Next sample: The Barbarian Coal Mine Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |