Wi Hack Day 3
We're hard at work. I have lua scripting now in (my) version of the widelands code. Now I am looking for a good way to get this into scenarios and extend the possibilities of triggers and events. Peter has very close to finishing a version of savegame sending for multiplayer. Timow is still working on the donkeys. Andi has worked on message sending when a mine is empty (patch already in SVN). The other Timo is occasionally working on Seafaring, but most of the time he is just playing widelands. Erik is working on donkey breeding functionality. Hannes is still fighting the cmake fight and hell is he good at it or what?
Some people are also working on the homepage. Janus pushed at least two new features today. Tobias was investigating possibilities to make the forum easier to use, but got sidetracked on the way.
On a sidenote: We are working in fascinating ways here. There is a git repository cycling and some people work on the SVN repository. Git is working very well and might be a good candidate for switching vcs in the near future.
Update at 17:14
The Wihack is settling down. Peter left us tonight at around 5 am (he finished save game transfer for multiplayer before though), Timow decided to go too (but donkeys are not yet completly done). Currently the only remaining guys here are hannes, andi, tobias, erik (sigra) and myself (!SirVer). Andi works hard at implementing better message sending for empty mines. Hannes is still hacking on the cmake stuff. I merged my git lua stuff into the svn, so you can all start playing with lua too.
Tonight, janus worked on the homepage some more and updated some stuff. I am away for a few hours now, but will continue my work later tonight.
Update at 23:02
The Wihack concludes. Erik will fly home to Sweden very soon tomorrow morning. I want to try to continue with the lua stuff because I feel this has a lot of potential for widelands. Peter is already working on the Network stuff again. Erik is fixing bugs. I have not heard of timow, I hope he arrive healthy at home.
I am very happy with how the Wihack turned out. All the widelands developers that hit the ground here were very motivated and nice people. It was great to see some developers again and to get to learn new ones. I am especially happy that I met Erik who became so very important for widelands well being and advancement. The feeling of seeing 7 or 8 people hacking on widelands away at the same time in the same room and having 2 or 3 others join in over the internet was amazing: Wow, has my little engine tryout from the year 2000 grown. I also enjoyed seeing that so many people from the Entropia e.V. actively joined into the development; first to mention is Hannes who worked very hard on the cmake stuff.
The only thing that we should somehow organize a little better the next time is a tournament. There were some people playing widelands here, but we didn't manage to find enough time and a common version to play widelands over the network together.
I had a great time and I am looking forward for some recovering the next days. I really hope this wasn't the last wihack! Thanks to all participants.
What do you others think, what did you like, what was bad? What did non participants think about the 'live coverage'?
4 comments Posted by SirVer on 2010-01-04, 02:30
Comments on this Post:
SirVer |
Year, I am pretty fond of git myself. git-svn is godsend! |
Nasenbaer |
Yeah! :) WiHack was great. Hope I didn't disturb anyone with my decission to drive home for my university lessons (am I a nerd now ;)? ). But to be serious:
... well I was impressed!!! Nice people! nice location! Nice atmosphere! A lot of pizza and big steps forward for Widelands! Just great! So thank you Holger for the organisation of the WiHack! Thank you guys from Entropia for the location and your support! And of course many thanks to all participants, coders, testers, translators and all other that I miss here! Really looking forward for the next WiHack! Cheers Peter |
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Yeah, git is awesome :D. And his compatibility with svn is pretty good also.