Changes in AboutColors
Editor Comment
Minor corrections for capitalization and proper word usage.
Revision Differences of Revision 2
## Colors ¶¶
### Introduction ¶
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This document describes the principle of player colors. ¶
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### What are player colors (plrclr)? ¶
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Imagine a game with 3 players. Each player has it's unique color (like blue, red and green). It would be terribl
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### So how does it work
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This depends on what you want to do: an animation/pic with its own config file or one without. ¶
Examples for animations with config-file are workers, bobs, critters.... ¶
Examples for animations without config-file are flags... ¶
For animation without config file the defaults (as defined in the world/conf or tribe/conf file in the section [defaults]) apply. ¶
Otherwise you have to look at the conf file for the animation/pic (or create on based on a similar from another animation/pic). Find the valid section (like ~np~[idle],[walk]~/np~ and so on). There you'll find (or have to add) the following commands: ¶
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plrclr0\_r=123 # Darkest Plrclr RGB -- Red value ¶
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plrclr0\_g=233 ¶
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plrclr0\_b=99 ¶
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plrclr1\_r=123 # Second Darkest Plrclr RGB -- Red value ¶
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plrclr1\_g=233 ¶
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plrclr1\_b=99 ¶
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plrclr2\_r=123 # Light Plrclr RGB -- Red value ¶
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plrclr2\_g=233 ¶
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plrclr2\_b=99 ¶
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plrclr3\_r=123 # Lightest Plrclr RGB -- Red value ¶
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plrclr3\_g=233 ¶
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plrclr3\_b=99 ¶
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Just replace the integers with your own values (from the colors you've used) and you're done. ¶
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If you do not overwrite one color (for example you only specify shadow colors), the other colors will be taken from the default conf file (world/conf or tribe/conf). ¶