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Editor Comment

MOAR moar moar!


Revision Differences of Revision 10

List of phrases so far: ¶

| Under Attack ¶
-- | ------- ¶
|
We are under attack. ¶
|
Your territory is under attack ¶
| Your headquarters are being attacked ¶
|
Our headquarters is under attack. ¶
| A warehouse is under attack. ¶
|
The enemy is attacking your boundaries ¶
| The enemy is launching an attack ¶
| Your population is being attacked ¶
| A building was lost.
| A building was razed. ¶
| We have been defeated. (Bad news, you died! No, just one building.) ¶
| ¶

| Attacking ¶
-- | ------- ¶
| Your troops have engaged the enemy. ¶
| Our troops have engaged the enemy. (Hmmmmm. Either or.) ¶
| We have engaged the enemy. (And are soon to be happily married.) ¶
| We are in combat. (Once they've actually gotten around to fighting.) ¶
| Enemy troops defeated. ¶
| Our troops return victorious. (Even if we lost all but one man.) ¶
| Our troops have lost. ¶
| Our troops have been defeated. ¶
| We have suffered a defeat. ¶
| Enemy defeated, buildings razed. ¶
| Enemy building destroyed. ¶
| Enemy buildings destroyed. ¶


| General successes ¶
-- | ------- ¶
| Building complete. ¶
| Upgrade complete. ¶
| Congestion cleared. ¶
| (Something to indicate a soldier is so over-educated they've been released from a training site?) ¶
| Territory extended. (I.e. military building occupied.) ¶
| Territory expanded. (Better?) ¶


| Congestion ¶
-- | ------- ¶
| Heavy congestion is slowing your economy ¶
| Your economy is suffering from congestion ¶
| Congestion. ¶
| Congestion on the roads. ¶
| Heavy congestion. ¶
| Heavy congestion on the roads. ¶



| Economy shortage ¶
-- | ------- ¶
| Your wood economy is running out of supplies ¶
| Your stone economy has been exhausted ¶
| You do not have enough resources for the food economy ¶
| Insufficient resources for your metal economy ¶
| Resources low. ¶
| Resources overspent. (Trying for much more needers than providers, long "queues".) ¶
| Wood resources low / overspent. ¶
| Metal resources low / overspent.



| Shortage for workers ¶
-- | ------- ¶
| Insufficient resources to create soldiers ¶
| Insufficient resources to supply miners ¶
| No soldiers available. (When cannot immediately create a new one.)
| Shortage on workers. (Any building waiting for worker that can't get one.) ¶
| Worker shortage. ¶
| Worker needed. (ditto)


| Resource shortage ¶
-- | ------- ¶
| Building halted; insufficient resources ¶
|
Building halted. ¶
| No builders currently available. (I.e. have to wait for one; immediate feedback when building.) ¶
| Insufficient resources for building. ¶
|
A mine has been exhausted
| Mine exhausted. ¶
| Mine needs upgrading. ¶

| General "helpful" sounds ¶
-- | ------- ¶
| You cannot build a road there. ¶
| Yarrrgggghh! (General attacking sound when hitting the "start attack" button. Louder with more people!) ¶
| Ploink/zwoosh/crrbft. (General sounds for: road building, placing a building, destroying a building.) ¶


[Ogg Vorbis sample](http://www.simplypeachy.co.uk/widelands/aD.ogg) of _aD's British accent, may be suitable for Empire voices. ¶

Other ideas: ¶
Allow the user to choose what samples are played according to their urgency, for example only playing critical events such as "HQ under attack" and "Heavy congestion". ¶
Having more verbose messages for the tutorial, for example "Wood economy is nearly exhausted: build lumberjacks and rangers" ¶
Allowing the user to elect to have short samples such as "Heavy congestion" or "Under attack" ¶
Complete control of which samples are played ¶
A set of samples for important buildings being lost, such as the player's only sawmill or lime kiln being destroyed