Changes in AudioClips
Editor Comment
Added "other ideas"
Revision Differences of Revision 9
List of phrases so far: ¶¶
| Under Attack ¶
-- | ------- ¶
| Your territory is under attack ¶
| Your headquarters are being attacked ¶
| The enemy is attacking your boundaries ¶
| The enemy is launching an attack ¶
| Your population is being attacked ¶
¶
¶
¶
| Congestion ¶
-- | ------- ¶
| Heavy congestion is slowing your economy ¶
| Your economy is suffering from congestion ¶
¶
¶
¶
| Economy shortage ¶
-- | ------- ¶
| Your wood economy is running out of supplies ¶
| Your stone economy has been exhausted ¶
| You do not have enough resources for the food economy ¶
| Insufficient resources for your metal economy ¶
¶
¶
¶
| Shortage for workers ¶
-- | ------- ¶
| Insufficient resources to create soldiers ¶
| Insufficient resources to supply miners ¶
¶
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| Resource shortage ¶
-- | ------- ¶
| Building halted; insufficient resources ¶
| A mine has been exhausted ¶
¶
[Ogg Vorbis sample](http://www.simplypeachy.co.uk/widelands/aD.ogg) of _aD's British accent, may be suitable for Empire voices. ¶
¶
Other ideas: ¶
Allow the user to choose what samples are played according to their urgency, for example only playing critical events such as "HQ under attack" and "Heavy congestion". ¶
Having more verbose messages for the tutorial, for example "Wood economy is nearly exhausted: build lumberjacks and rangers" ¶
Allowing the user to elect to have short samples such as "Heavy congestion" or "Under attack" ¶
Complete control of which samples are played ¶
A set of samples for important buildings being lost, such as the player's only sawmill or lime kiln being destroyed