Latest Posts

Changes in BuildingWidelandsWIN10

Revision Differences of Revision 6

# Building Widelands on Windows-10 ¶

As of some, mhh, issue I lost access to my OSX computer and had to fall back to some cheap WIN-10 machine. But of course I wanted to develop Wideands there, too. ¶
So I started by installing the [Bash on ubunto on Windows](https://msdn.microsoft.com/commandline/wsl/about) for Windows-10. This is not only a bash ¶
but a complete (?) Ubuntu like subsytem. I started installing bzr which worked like on Ubutu and is described in the [[ BzrPrimer ]], that was easy. ¶

using ./comiple.sh I checked the missing pieces and got: ¶
~~~~ ¶
sudo apt-get install bzr cmake g++ gcc gettext libboost-dbg libboost-regex-dev libboost-test-dev libglew-dev libpng-dev libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev python zlib1g-dev ninja-build ¶
~~~~ ¶
which is actually the same as described for Ubuntu in [[ Building Widelands ]]- ¶

after that ./compile.sh worked with ninja and did its job like a charm. (That Mac MBoo has 8 virtual cores, this machine just 4, well) ¶

after compilig when calling ./widelands I got: ¶

~~~~ ¶
what(): [../src/wlapplication.cc:332] Failed to initialize SDL, no valid video driver: Failed to connect to the Mir Server ¶
~~~~ ¶

Whats is missing is some kind of Display Driver so I went along this Artilce [How To Run graphical....](http://thehackernews.com/2016/07/ubuntu-gui-windows-10.html) which starts with a [[VcXsrv Windows X Server]] (https://sourceforge.net/projects/vcxsrv/) starting this with ¶

~~~~ ¶
export DISPLAY=localhost:0 ¶
~~~~ ¶

I can start widelands, but get an ugly default X-Window pointer and can not
ustyper any itext (npuo one cares for the focus?). So I weant ahaead and installed xfwm4, this allowed me to start widelands and enter some text. Installing the complete unity desktop took quite some time and compiz worked in the end, but gave me no real improvement (for widelands) compared to xfwm4. But there is no sound, yet. ¶

More to come... ¶