Changes in Building_Widelands_on_macOS
Old Title
BuildingWidelandsMac
Editor Comment
Clarifications and rewordings. Calling this site done for now.
Revision Differences of Revision 14
# Building Widelands on Mac OS ¶¶
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We will need a recent compiler: ¶
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$ brew tap homebrew/versions ¶
$ brew install --enable-cxx gcc48 ¶
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I also strongly suggest installing [ccache](http://ccache.samba.org/) so that incremental builds do not take ages. ¶
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$ brew install ccache ¶
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Install python and bzr ¶
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$ brew install python && brew install bzr ¶
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Then install all the dependencies of Widelands: ¶
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$ brew install sdl libjpeg libpng libogg libvorbis libsdl_mixer sdl_net libsdl_ttf libsdl_gfx boost glew lua bzr cmake gettext libiconv ¶
$ brew link --force libpng ¶
$ brew link --force gettext ¶
$ brew install sdl_image ¶
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$ brew unpack lua; cd lua*; make macosx; cp src/liblua.a /usr/local/lib/liblua.a ¶
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Same for libz.a ¶
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$ brew tap homebrew/dupes; brew install zlib ¶
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And for bzip2: ¶
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$ wget http://www.bzip.org/1.0.6/bzip2-1.0.6.tar.gz; tar xzvf bzip2-1.0.6.tar.gz; cd bzip2-1.0.6; make; cp libbz2.a /usr/local/lib/libbz2.a ¶
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At one point you must also check out the source code of Widelands of course. This takes forever if you want to have the full version history (which you might want if you want to do serious development), but if you are only wanting to build widelands without changing much you can try: ¶
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$ bzr checkout --lightweight lp:widelands wl_bzr ¶
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From there on out, ./compile.sh should just work. If not, have a look at the BuildWidelands() function in utils/macos/build_app.sh. This script is used to make the daily builds for Widelands, so it contains all steps that are needed on my system to build Widelands from scratch, make a Widelands.app bundle and package it into a .dmg.