Changes in Contribute
Editor Comment
Added link to TestingBranches.
Revision Differences of Revision 11
# Do you want to help? ¶¶
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You came here because you are interested in contributing to Widelands? That is great! There are many ways to help making Widelands an even better game. ¶
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## Maps ¶
The easiest way to contribute is to make your own map and share it with others by uploading it to our [maps repository](/maps/). In the main menu of Widelands, you should find a button to start the editor. Your own map could also be the base to create a new [campaign](#campaigns). ¶
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Related articles: ¶
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* [The Widelands map editor](/wiki/EditorHelpHelp) ¶
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## Report a Bug ¶
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Another easy way to help is to report a bug whenever you find one in the game. All you need is an account for Launchpad.net to file bug reports in our [bugtracker](https://bugs.launchpad.net/widelands). Please also read [how to write a good bug report](/wiki/How to write a Good Bug Report). You can help us further by [testing development builds](https://wl.widelands.org/wiki/TestingBranches/). ¶
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Related forums: ¶
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* [Technical Help](/forum/forum/1/) - If you aren't sure about a bug or if you don't want to create a launchpad account ¶
* [Game suggestions](/forum/forum/2/) - For suggestions on gameplay or gamehandling ¶
* [Editor forum](/forum/forum/4/) - For suggestions to the Editor ¶
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## Translations ¶
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In case you speak a language other than English, you are invited to help translating Widelands into your language. Just log in at Transifex and start translating at the [Widelands translation page](https://www.transifex.com/projects/p/widelands/). Read [Translating Widelands](/wiki/TranslatingWidelands/) carefully for more information. You can use the [Glossary](https://www.transifex.com/projects/p/widelands/glossary/l/en/) as a reference for frequently used terms. ¶
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Related forum: ¶
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* [Translations & Internationalization](/forum/forum/12/) ¶
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## Campaigns ¶
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If you know [LUA](http://www.lua.org/), you can also try to create a scenario map similar to the campaign maps in Widelands. ¶
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Related articles: ¶
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* CampaignCreation ¶
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## Graphics ¶
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You know how to make great graphics and want to improve some of Widelands' game art? Visit the [graphics development](/wiki/GraphicsDevelopment/) page. ¶
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Related forum: ¶
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* [Graphic Development](/forum/forum/9/) ¶
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## Music and Sound ¶
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You are a sound artist or music composer and want to add one of your creations to Widelands? Just post them in the [Sound & Music Development](/forum/forum/10/) forums. More information about music and sounds can be found on the [About Audio](/wiki/AboutAudio/) page. ¶
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## Widelands Code ¶
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If you have some programming skills you can [check out the Widelands source code](/wiki/BzrPrimer/) and get familiar with it. Afterwards, you can try to fix some [small bugs](https://bugs.launchpad.net/widelands/+bugs?field.tag=lowhangingfruit) or add a feature you think Widelands is missing. But first make sure this feature is accepted by the community by asking in the [Game Suggestions](/forum/forum/2/) forum. Commit your changes in a new branch and send a [merge request ](https://help.launchpad.net/Code/Review) on Launchpad.net. We also recommend that you manually run [code check and additional regression tests](/wiki/RegressionTests/) before sending in your merge request. ¶
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## The Website ¶
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The website just got an major overhaul but there are a lot of [bugs and missing features](https://bugs.launchpad.net/widelands-website). If you know [Python](http://http://python.org/) and the [Django Framework](https://www.djangoproject.com/), feel free to help. The [code for the website](https://bugs.launchpad.net/widelands-website) can also be found on Launchpad.net. ¶
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# Links ¶
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* [Game Manual](/wiki/Game Manual) ¶
* [Main Page](/wiki/Main Page) ¶
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####[Discuss this article](/forum/topic/1614/)