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# Do you want to help? ¶¶
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You came here because you are interested in contributing to Widelands? That is great! There are many ways to help making Widelands an even better game. ¶
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## Maps ¶
The easiest way to contribute is to make your own map and share it with others by uploading it to our [maps repository](/maps/). In the main menu of Widelands, you should find a button to start the editor. Your own map could also be the base to create a new [[ Contribute/#campaigns | campaign ]]. ¶
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Related articles: ¶
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* [[ EditorHelpHelp | The Widelands map editor ]] ¶
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## Report a Bug ¶
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Another easy way to help is to report a bug whenever you find one in the game. All you need is an account for github.com to file bug reports in our [bugtracker](https://github.com/widelands/widelands/issues). Please also read [[ How to Write a Good Bug Report | how to write a good bug report ]]. You can help us further by [[ TestingBranches/ | testing development builds ]]. ¶
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Related forums: ¶
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* [Technical Help](/forum/forum/1/) - If you aren't sure about a bug or if you don't want to create a GitHub account ¶
* [Game suggestions](/forum/forum/2/) - For suggestions on gameplay or gamehandling ¶
* [Editor forum](/forum/forum/4/) - For suggestions to the Editor ¶
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## Translations ¶
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In case you speak a language other than English, you are invited to help translating Widelands into your language. Just log in at Transifex and start translating at the [Widelands translation page](https://
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Related forum: ¶
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* [Translations & Internationalization](/forum/forum/12/) ¶
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## Campaigns ¶
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If you know [LUA](http://www.lua.org/), you can also try to create a scenario map similar to the campaign maps in Widelands. ¶
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Related articles: ¶
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* [[ CampaignCreation ]] ¶
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## Graphics ¶
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You know how to make great graphics and want to improve some of Widelands' game art? Visit the [[ GraphicsDevelopment/ | graphics development ]] page. ¶
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Related forum: ¶
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* [Graphic Development](/forum/forum/9/) ¶
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## Music and Sound ¶
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You are a sound artist or music composer and want to add one of your creations to Widelands? Just post them in the [Sound & Music Development](/forum/forum/10/) forums. More information about music and sounds can be found on the [[ AboutAudio/ | About Audio ]] page. ¶
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## Widelands Code ¶
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* If you have some programming skills you can [[ GitPrimer/ | check out the Widelands source code ]] and get familiar with it. To build that code check [[ Building Widelands ]]. ¶
* Once you are able to compile, you can try to fix some [small bugs](https://github.com/widelands/widelands/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22) or add a feature you think Widelands is missing. But first make sure this feature is accepted by the community by asking in the [Game Suggestions](/forum/forum/2/) forum. ¶
* Commit your changes in a new branch and start a pull request. We also recommend that you manually run [[ RegressionTests/ | code check and additional regression tests ]] before sending in your merge request. ¶
* We follow the [Google Style Guide](https://google.github.io/styleguide/cppguide.html) for code layout etc. ¶
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## The Website ¶
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The website just got an major overhaul but there are a lot of [bugs and missing features](https://github.com/widelands/widelands-website/issues). If you know [Python](http://python.org/) and the [Django Framework](https://www.djangoproject.com/), feel free to help. The [code for the website](https://github.com/widelands/widelands-website) can also be found on GitHub. On getting the code, see [[ GitPrimer ]]. ¶
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# Links ¶
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* [[ Game Manual | Game Manual ]] ¶
* [[ Main Page | Main Page ]] ¶
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####[Discuss this article](/forum/topic/1614/)