Changes in EditorTutorialHeightLevels
Editor Comment
Corrected some links in table
Revision Differences of Revision 8
## Tutorial to Using the Widelands Map Editor ¶*< back to [[ EditorHelpTutorial ]]* ¶
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- This part of the tutorial is incomplete, please update it ¶
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### Form a three-dimensional landscape ¶
Still the island we created is as flat as an airport. To make it look more natural, we should create few threedimensional forms, like hills, mountains, slopes,... ¶
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To do this, we begin with the noise height tool: ¶
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Image | Description ¶
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![editor-tutorial-noise-height-tool.jpg](/wlmedia//wlimages/Editor-tutorial-noise-height-tool.jpg) | The noise height tool sets a random height at the point(s) you click at. In the menu you can choose between which height the tool might randomly choose. <br /> With this tool we now create some hills and slopes. ¶
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Than we higher the mountains with the height-tool: ¶
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Image | Description ¶
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![editor-tutorial-height-tool.jpg](/wlmedia//wlimages/Editor-tutorial-height-tool.jpg) | With the height-tool you can heigher or lower selected point(s). Just clicking on a point/points will heigher this point/these points. ¶
![editor-tutorial-height-tool-.jpg](/wlmedia//wlimages/Editor-tutorial-height-tool-.jpg) | pressing CTRL while clicking lowers the point(s) ¶
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Now that we have a three-dimensional landscape, we can start [[ EditorTutorialPlaceResources | placing resources and bobs ]] on the map. ¶
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* [[ EditorHelpTutorial | Editor Tutorial ]]
* [[ EditorTutorialNewMap | Creating a map ]]
* [[ EditorTutorialShapeTerrain | Shaping the terrain ]]
* [[ EditorTutorialPlaceResources | Placing resources and bobs ]]
* [[ EditorTutorialRemainingStuff | Remaining stuff ]]
* [[ EditorHelpHelp | Editor Help ]]