Changes in EditorTutorialNewMap
Editor Comment
table removed
Revision Differences of Revision 6
# Tutorial to Using the Widelands' Map Editor ¶## Create a New Map ¶
¶
We begin by launching the Editor from the Widelands Main Menu. The Editor starts up with a standard map, flat, consisting of steppe, 64 fields broad and high. For starters, let's create our own map with different settings. ¶
¶
Image | Description ¶
------- | ------- ¶
![editor-tutorial-new-map-en.jpg](/wlmedia//wlimages/Editor-tutorial-new-map-en.jpg) | To do that, we open the [Editor's Main Menu](../EditorHelpMainMenu) (the most left button at the screen's bottom) and choose New Map. ¶
¶
This opens the New Map Options Menu. Now is the time to reflect what kind of map we want to create - huge, small, square or not, which kind of world (blackland, desert, greenland or winterland?) and so on. ¶
Let us make a rather small map, higher than wide, for a quick game between two players. ¶
¶
Image | Description ¶
------- | ------- ¶
![editor-tutorial-new-map-dialog-en.jpg](/wlmedia//wlimages/Editor-tutorial-new-map-dialog-en.jpg) | We increase the map's width to 80 and the height to 96. As world type we choose greenland. To have the Editor generate the map we click at Create Map. ¶
¶
The Editor now creates a map of desired size. It is absolutely flat and plain, consisting solely of steppe-terrain. ¶
¶
Now it's up to us to [shape the terrain](../EditorTutorialShapeTerrain) to an island fun to play upon. ¶
¶
¶
- | - | -------------------------------- | - | -
[
[Height levels](../EditorTutorialHeightLevels)
[Placing resources and bobs](../EditorTutorialPlaceResources)
[Remaining stuff](../EditorTutorialRemainingStuff)
¶
[Editor Help](../EditorHelpHelp)