Changes in EditorTutorialNewMap
Revision Differences of Revision 7
# Tutorial to Using the Widelands' Map Editor ¶¶
## Create a New Map ¶
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We begin by launching the Editor from the Widelands Main Menu. The Editor starts up with a standard map, flat, consisting of steppe, 64 fields broad and high. For starters, let's create our own map with different settings. ¶
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Image | Description ¶
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 | To do that, we open the [Editor's Main Menu](../EditorHelpMainMenu) (the most left button at the screen's bottom) and choose New Map. ¶
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This opens the New Map Options Menu. Now is the time to reflect what kind of map we want to create - huge, small, square or not, which kind of world (blackland, desert, greenland or winterland?) and so on. ¶
Let us make a rather small map, higher than wide, for a quick game between two players. ¶
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Image | Description ¶
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 | We increase the map's width to 80 and the height to 96. As world type we choose greenland. To have the Editor generate the map we click at Create Map. ¶
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The Editor now creates a map of desired size. It is absolutely flat and plain, consisting solely of steppe-terrain. ¶
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Now it's up to us to [shape the terrain](../EditorTutorialShapeTerrain) to an island fun to play upon. ¶
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## Links ¶
[Shaping the terrain](../EditorTutorialShapeTerrain)
[Height levels](../EditorTutorialHeightLevels)
[Placing resources and bobs](../EditorTutorialPlaceResources) ¶
[Remaining stuff](../EditorTutorialRemainingStuff) ¶
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[Tutorial start](/wiki/EditorHelpTutorial) ¶
[Editor Help](../EditorHelpHelp)