Changes in FrisiansStory
Old Title
Revision Differences of Revision 1
## Warning: Spoiler ¶¶
Do not read on unless you already mastered the frisian campaign, or you are stuck beyond help. ¶
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## Frisians – From Water to Ice ¶
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### The Great Stormflood ¶
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This scenario plays on Hallig Langeneß in the year 1362. A tribe of frisians led by chieftain Reebaud has just arrived from the mainland to settle here and live in peace. Advisor Hauke instructs you how the frisian economy works. Once you have expanded some distance, the supposedly pristine island is found to be inhabited by a hostile tribe, resulting in war to be declared. The first big challenge is to train your handful of soldiers and recruit more of them so you have a chance to defeat the much more powerful enemy. Hauke will give you a few useful strategic hints to aid you. Use the power graph in the general statistics to determine the earliest point when it is safe to attack. Once the enemy is defeated, he prays to God to punish you for your deed. The prayer is promptly fulfilled in the form of a stormflood that causes the island to drown rapidly. Hurry up, you have little time to spare. (You *did* follow Hauke's hints regarding building warehouses and moving materials eastwards, didn't you?!) Once you have built a port and a ship and launched an expedition, you are safe and have won. It is recommended to send some hero soldiers to the port – they will be carried over to the next mission. ¶
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### An Icy Welcome ¶
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Months later, you have arrived in the far North. After you set up a basic infrastructure among frozen hills, you are faced with the problem that you are out of metals. Hauke explains the unique frisian recycling economy that allows you to produce a few iron ingots to get picks for miners. Later, he also explains aqua farming, which is the last concept that has not been taught so far. Soon you meet Murilius, the proconsule of an imperial province that has already claimed the lands you are intending to settle in for itself. Murilius kindly permits you to gather a few wares as a welcome gift for him, and caring as he is, he forbids you to expand your territory. After spying on him using a scout, you discover that you may still expand your territory as long as the total number of military sites does not increase – that is, you may build a new one for every one you dismantle. If you obey his wishes, you will be tasked with defeating a barbarian tribe living nearby – no easy task! Afterwards, you will fall out with Murilius and you will want to destroy his entire colony (merely defeating him does not suffice – you have to conquer every last field of his land). Rejecting his demands by declaring battle is less awkward, then you only have to defeat both enemies – both of them at once, so be sure you are very strong before making any decisions. Again the power graph is useful. Once both enemies are defeated, well done, you may now live in peace. ¶
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### Frisian Carribbean ¶
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***Still under development*** ¶
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Let's jump away from Reebaud for a while back to Northern Frisia, to the island if Föhr. The knight Claus Lembeck is having some trouble. He's being besieged by two enemies who are too powerful to be defeated. This scenario is special in that there are no rocks, trees, or mineable areas, and players are instead supplied with stones, logs, and ores. Take care of your headquarters, if it is destroyed the scenario is over. Attacks come in several waves, and if you survive long enough, the enemy will grow so strong that you have to escape by launching an expedition. During one of the last waves, you will suddenly switch from controlling Claus Lembeck to his son and ally Henneke, so do not spend too much time preparing for the final goal. This scenario is fighting-heavy and not meant to be played too long. Again you may carry over some soldiers. ¶
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### The Journey North ¶
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***Still under development*** ¶
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Claus and Henneke Lembeck are heading Northwards to seek help from Reebaud to reconquer their island. The journey is harder than expected. First you will meet King Angadthur who challenges you to a tournament which you must win to proceed; later you will meet the imperial legate Marcus Caius Iniucundus who is on his way to the North to discover why a certain Murilius has not paid his taxes for a while. He offers you a passage on his ship at an exorbitant price – either gather the required sum of gold or defeat him, but hurry up, a storm is coming that will make passage impossible. Again your soldiers will be carried over; if you chose to trade peacefully with the legate, he will accompany you to the next mission with his gold. ¶
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### Mission 5 ¶
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***Draft*** ¶
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If Iniucundus didn't accompany you, this will be a short mission about fighting a barbarian tribe that newly arrived, and once it's defeated, Reebaud will agree to come and help you reclaim Föhr. If the legate did come, he will discover that Reebaud attacked and destroyed an imperial colony, which may cause some hard feelings. Defeat the empire (ah yes and there was something with those new barbarians, but those can easily be conquered on the way); then Reebaud will come and help you. ¶
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### Mission 6 ¶
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***Draft*** ¶
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The big battle! Reebaud and Lembeck free Föhr from Atterdag and his allies. Massive battles on Föhr and the surrounding islands with many points of strategical interest. ¶
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### Mission 7 ¶
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Not even drafted yet. But the story will go on, promise!!