Changes in GettingStarted
Editor Comment
Add introduction and start of Launchpad section.
Revision Differences of Revision 2
# Getting Started as a Creator of Game Content ¶_(under construction)_ ¶
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Contents ¶
[TOC] ¶
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## Introduction ¶
So you are interested in creating content for the project? Great! Welcome! ¶
Whether you are a coder, graphic artist, musician, or web guru, there are some steps to take to get started as a productive participant. You may not be familiar
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All of the files that make up the source code, documentation, graphic and
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* __The ["media trunk"](https://launchpad.net/widelands-media)__ - contains the graphic and audio sources used to generate Wideland's visual and audio content. ¶
* __The ["website trunk"](https://code.launchpad.net/widelands-website)__ - contains the code that supports this website. ¶
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### Establishing an Launchpad.net Account ¶
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### Description of OpenPGP Key and explanation of it's use ¶
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## Launchpad interaction with Bazaar ¶
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### Description and Links ¶
* BzrPrimer ¶
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### Qbzr ¶
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### Procedures ¶
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#### Creating a personal branch ¶
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#### Downloading ¶
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#### Adding / Committing ¶
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#### Uploading ¶
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## Directory structure of the media trunk ¶
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## Directory structure of the main trunk ¶
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## General Graphic Development ¶
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### Links to existing wiki pages on blender perspective, color, etc. ¶
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## 2D Graphic Development ¶
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### WL User Interface Graphics ¶
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### WL Game 2D Graphics ¶
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### WL Editor 2D Graphics ¶
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## 3D Graphic Development ¶
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### Description of Blender and links to get it ¶
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### The templates ¶
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### The scripts ¶
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### Animation ¶
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## Description of conf files for graphic elements ¶
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### What they are and how they are used ¶
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### Common Parameters ¶
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#### Pics/Dirpics ¶
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#### Hotspot ¶
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#### Playercolor ¶
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### Animation Parameters ¶
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### Building Parameters ¶
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### Worker Parameters ¶
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### Other ¶
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### The extent to which a content creator may modify them ¶
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## Music & Sound Development