Changes in SoldierLevels
Editor Comment
healthpoints -> health
Revision Differences of Revision 10
# Soldier levels, training and fighting ¶¶
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##Soldier levels ¶
A soldier starts with level 0 in each category. In the training buildings (see table), they can be trained in four categories: Attack (=AT), Defense (=DE), Evade (=EV), Health
Which category is trained up to which level in which training building is shown in the table. For example the Empire Evade is trained in the Arena from level 0 to level 1 and in the Colosseum from level 0 to level 1 to level 2. ¶
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You can see the levels of a soldier when he is in a military building: The levels are shown by the emblems and explained when you mouse over a soldier in a military building window with your mouse. ¶
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##Training ¶
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![trainingsites.png](/wlmedia//wlimages/trainingsites.png) ¶
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##Fighting ¶
Every fight between two soldiers is a calculation of their levels: ¶
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* Attack is the potential damage which is inflicted on the other soldier ¶
* Defense procentual reduces the potential damage (so defense value of 5 means only 95% damage is inflicted). ¶
* Evade is the probability to not be hit at all in % (so attack and defense means nothing in this case) ¶
* Health
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For example: A fully healed/recovered Barbarian with ¶
Attack level 2 (value 26-30, in this example we take 28), ¶
Defense level 0 (value 3, only 97% of damage is taken), ¶
Evade level 1 (40%), ¶
Health
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attacks a fully healed/recovered Atlantean with ¶
Attack level 2 (value 28-32, in this example we take 30), ¶
Defense level 1 (value 14, only 86% of damage is taken), ¶
Evade level 1 (47%), ¶
Health
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The fight consists of several sections: When the Barbarian is the aggressor, he is the first to try to hit the Atlantean. In the next section, the Atlantean tries to hit the Barbarian. This continues until one of them has no more actual HP. ¶
So lets look on the calculations: ¶
The Barbarian tries to hit the Atlantean: ¶
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* 47% chance for not hitting, which means no loss in actual health
* 53% (=100%-47%) chance for hitting: actual Health
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The next section of the fight is begun by the Atlantean and goes the same way: ¶
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* 40% chance for the Barbarian to keep all actual HP. ¶
* 60% chance to have 214 - round_downwards(30 * 0.97) = 185. ¶
The fight is over when one of them dies = has no more actual HP. ¶
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##Some more facts to note ¶
* The levels are tribe specific. So an evade level 2 means 55% chance to evade for a bearish Barbarian, but 64% chance to evade for an agile Atlantean (see table). ¶
* Attack has a random value within the interval shown in the table. So in every section of the battle, there is some hazard, if there is a lighter or stronger attack. ¶
* The healing/ recreation in the military buildings corresponds with the actual HP. So the heal per second given in the conf files has the unit actual HP/sec. ¶