Changes in SoldierLevels
Editor Comment
Fixed typos and translation, re-wrote some sentences for clarity, removed superfluous "more facts" entry.
Revision Differences of Revision 14
# Soldier levels, training and fighting ¶¶
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##Soldier levels ¶
A soldier starts with level 0 in each category. In the training buildings (see table), they can be trained in four categories: Attack (=AT), Defense (=DE), Evade (=EV), Health (=HP). ¶
Which category is trained up to which level in which training building is shown in the table. For example the Empire Evade is trained in the Arena from level 0 to level 1 and in the Colosseum from level 0 to level 1 to level 2. ¶
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You can see the
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##Training ¶
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[![20161115trainingsgebaeude.png](/wlmedia/wlimages/20161115trainingsgebaeude.png)](/wlmedia/wlimages/20161115trainingsgebaeude.png) ¶
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##Fighting ¶
Every fight between two soldiers is a calculation of their levels: ¶
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* Attack is the potential damage which is inflicted on the other soldier
* Defense
* Evade is the
* Health is the ma
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For example: A
Attack level 2 (value 29-33, in this example we take 31),
Defense level 0 (value 3, only 97% of damage is taken),
Evade level 1 (40%),
Health level 3 (value 214)
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...attacks a
Attack level 2 (value 28-32, in this example we take 30),
Defense level 1 (value 14, only 86% of damage is taken),
Evade level 1 (47%),
Health level 0 (value 135).
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The fight consists of several stage
So let
The Barbarian tries to hit the Atlantean: ¶
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* 47% chance
* 53% (=100%-47%) chance for hitting:
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The next stage
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* 40% chance for the Barbarian to
* 60% chance to have 214 - round_downwards(30 * 0.97) = 185. ¶
The fight is over when one of the
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##Some more facts to note ¶
* The levels are tribe
* Attack has a random value within the interval shown in the table. So in every section of the battle, there is some hazard, if there is a lighter or stronger attack.
* The healing/ recreation in the military buildings corresponds with the actual HP. So the heal per second given in the conf files has the unit actual HP/sec. ¶