Changes in SoundEffects
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# Sound Effects ¶This page is a brainstorming of what sounds we'd like to have. It's not intended to be a detailed list - with only two tribes, we already have more then 150 unique sources that can (theoretically) each produce several different FX. A complete list would be neither workable nor very useful. ¶
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For the technicalities, look at AboutAudio. ¶
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#### Contents ¶
[TOC] ¶
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## The List ¶
### Workers ¶
* Geologist: see Buildings/Quarry ¶
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### Bobs ¶
(a bob is anything that moves but is not a worker or building) ¶
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nothing yet ¶
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### Buildings ¶
* Burning a building ¶
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* Battle arena: a recording from a medieval festival? ¶
* Well: squeaky axle when pulling up, pouring out the trough, throwing it back in ¶
* Quarry, Stonemason (also: Geologist): different kinds and speeds of plinking ¶
* Mines: also plinking, but with lots of echo "from deep inside a tunnel", heavy trolleys rolling over iron rails ¶
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### Misc ¶
* Creation of new Road ¶
* Planting a lone flag ¶
* Start of battle: something with trumpet(s) ¶
* Wind blowing ¶
* Running water ¶
* Seashore