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Update with info for GitHub
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# Testing Development Builds ¶
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If you don't know how to write code, make art or translate, you can still help us by testing the development version of Widelands. ¶
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## If you can't compile Widelands yourself ¶
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If you wish to help with testing Widelands and do not know how to compile, you can still help us by downloading a [[ Download/#unofficial-development-builds | development build ]] and [reporting any bugs](https://github
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## If you can compile ¶
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If you know how to compile Widelands or think you can learn, you can help us with testing branches that haven't been included in the current development version yet. ¶
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### Selecting a branch to test ¶
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You can find a list of branches that need testing in the [
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### Getting the branch ¶
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git clone https:
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`bzr bra
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Open a
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gi
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More detailed explanations on how to use
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### Compiling and running the branch ¶
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For testing, we will want to create a development build. These are the terminal commands that you would most typically run: ¶
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git c
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./widelands ¶
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For more information on how to compile, see [[ BuildingWidelands/ | Building Widelands ]]. ¶
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##
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Once you have finished compiling or installing your development build, it is time to do the actual testing. ¶
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Read the description of the change, then click on anything that you think might be affected in any order that you can think of - be creative. Depending on what the change is, you might also want to test both a single player and a multiplayer game and play with the settings. Some changes will also affect the tutorials, campaigns and scenario maps. ¶
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We have an automated test suite that you can run with development builds. We have some checks that run over the code itself to make sure that it adheres to our code style. See [[ RegressionTests ]] on how to run these tests. ¶
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## Reporting your findings ¶
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* If we asked for testing on the forums, you can report your findings in the forum thread. ¶
* If you tested
* If you tested a branch that's undergoing code review, report your findings in the branch's
* When working on a
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See also [[ How%20to%20Write%20a%20Good%20Bug%20Report/ | How to Write a Good Bug Report ]].