Changes in The Empire Tribe
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EmpirePage
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Restructured the page + renamed the Page from "EmpirePage" to "Empire Page" and created a redirect.
Revision Differences of Revision 21
[TOC] ¶¶
[[The Tribes]]<br> ¶
[[The Barbarians Tribe]]<br> ¶
The Empire Tribe<br> ¶
[[The Atlanteans Tribe]]<br> ¶
[[The Frisians Tribe]]<br> ¶
[[The Amazons Tribe]]<br> ¶
[[The Europeans Tribe]]<br> ¶
[[The Romans Tribe]]<br> ¶
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# The Empire Tribe ¶
![](/wlmedia//wlimages/empire_icon_big.png) ¶
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The Empire Tribe is included in the default game of Widelands . ¶
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![wl_empire_tribe_1024x768middle.png](/wlmedia//wlimages/WL_empire_tribe_1024x768middle.png) ¶
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# Disccusion ¶
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## H
[[https://www.widelands.org/forum/topic/6033/|Forums / Player Forums / Add-Ons / barbarians_empire_economy_upgrade]]<br> ¶
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# History ¶
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At the coast of the Gulf of Pearls an empire developed out of small tribe, a ¶
great empire. This nation was convinced of its cultural superiority. This ¶
was founded quite correctly to some extent in the inventions of famous sons ¶
of the nation, like Leonardo de Composta or Sophostles, but also in the ¶
belief, that their rulers were gods. ¶
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In this empire the emperor Ninar ruled, who was able to expand the empire. ¶
This he did through conquests, but also through well-arranged marriages. ¶
As his empire got big, he appointed his sons to look after his interests in ¶
the various provinces. But as each of them wanted to be his successor, there ¶
was jealousy among them that led to distrust and fights. ¶
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But the biggest challenge for the sons was to convince the other nations of the ¶
imperial culture's superiority, which they did with great fervour. On these occasions ¶
they used weapons quite regularly to make their argument. ¶
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But there were nations, who did not like the progress Empire-style and made ¶
this quite clear. One of these nations were the [[ GameHelpbarbarians/ | Barbarians ]] in the distant North. ¶
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###Network
You find an illustration of the economy network (buildings, wares, workers) [here](/wlmedia/wlhelp/network_graphs/empire/empire.pdf): ¶
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#### Buildings ¶
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Empire buildings are listed and explained [here](http://wl.widelands.org/help/empire/buildings/) ¶
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#### Wares ¶
Empire wares are listed and explained [here](http://wl.widelands.org/help/empire/wares/) ¶
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When you click on one building or ware, you see further information to it. It is an extract of the economy network pdf linked above. ¶
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Here is a
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[![Empire_flowchart_20180701.png](/wlmedia/wlimages/Empire_flowchart_20180701.png)](/wlmedia/wlimages/Empire_flowchart_20180701.png) ¶
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Note the Forester does not supply any wares directly, he just helps to restock the supplies for the Lumberjack, but they do have different sized work areas.
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The blue arrows show upgradable buildings which may produce different wares.
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#### Workers
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A worker is created in a warehouse, when there is a request (building without certain worker) and the tool.
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For example, to create an Empire soldier, there must be a wood lance and a helmet in a warehouse and a request for a soldier.
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To learn more about soldier levels and fighting see [[
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# Redirects ¶
EmpirePage