Changes in The Empire Tribe
Old Title
ImperialsPage
Revision Differences of Revision 5
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But the biggest task for the sons was to convince the other nations of the progr
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But there were nations, who did not like the progress a
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### Buildings ¶
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In the [documentation](http://wl.widelands.org/help/empire/buildings/) ¶
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### Wares ¶
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In the [documentation](http://wl.widelands.org/help/empire/wares/) ¶
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### Workers ¶
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* Armoursmith ¶
* Baker ¶
* Brewer ¶
* Builder ¶
* Burner ¶
* Carpenter ¶
* Carrier ¶
* Farmer ¶
* Fisher ¶
* Forester ¶
* Geologist ¶
* Herdsman ¶
* Hunter ¶
* Innkeeper ¶
* Lumberjack ¶
* Master-Miner ¶
* Miller ¶
* Miner ¶
* Pig-Breeder ¶
* Smelter ¶
* Soldier ¶
* Requires a carrier, a wood lance and a helmet ¶
* Needs to be requested by a building ¶
* Stonemason ¶
* Trainer ¶
* Weaponsmith ¶
* Weaver ¶
* Winegrower ¶
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### Critters ¶
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* Sheep ¶
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### Immovables ¶
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* Flag ¶
* Border ¶
* Skeleton (dead worker) ¶
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##Storyboard of campaigns and tutorials ¶
see EmpireStory ¶
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##Imperial economy ¶
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###Network ¶
You find an illustration of the economy network (buildings, wares, workers) [here]: ¶
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#### Buildings ¶
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Empire buildings are listed and explained [here](http://wl.widelands.org/help/empire/buildings/) ¶
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#### Wares ¶
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Empire wares are listed and explained [here](http://wl.widelands.org/help/empire/wares/) ¶
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When you click on one building or ware, you see further information to it. It is an extract of the economy network pdf linked above. ¶
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#### Workers ¶
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A worker is created in a warehouse, when there is a request (building without certain worker) and the tool. For example, to create an Empire soldier, there must be a wood lance and a helmet in a warehouse and a request for a soldier. ¶
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## Links ¶
TheTribes ¶
BarbariansPage ¶
AtlanteansPage ¶
GeneralInfo ¶
GameHelp ¶
WidelandsFaq ¶