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Build14RC

The Widelands Development Team is proud to announce the immediate availability of Build14RC of Widelands. Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Please visit our homepage, http://www.widelands.org/ , to learn more.

Some of the highlights of Build14RC are:

* an user interface to set up target quantities for all wares, to allow a better regulation of your tribe's economy.
* basic internet gaming with lobby and chat. (!!alpha state!!)
* improved userinterface (now supporting nearly all resolutions).
* full tree cycle (trees are now seeding, growing and dieing themselves).
* improved game setup (different start types and the possibility to switch start positions).
* a basic autogeneration tool for random maps
* a basic message system (currently only showing new warehouses and resources)
* an improved computer player (still not good enough to be called "AI" ;) )
* some new sounds
* some new songs
* some new maps including a completely new scenario mission.
* many new graphics and animations

As usual, there have been many more improvements to the usability and performance, as well as numerous gameplay improvements and bugfixes.

Widelands uses SDL as graphics and input library and is currently available for Linux/x86, Windows (32-bit) and in source code. Both binary and source packages are available from http://sourceforge.net/project/showfiles.php?group_id=40163

Simply download the binary package for your operating system and run the widelands executable! If your operating system is not supported, download a source package and try to compile it for yourself. See the homepage for the libraries you need to have installed.

If you like what you see, please visit our homepage, http://www.widelands.org/ You may also want to check the forums and our IRC channel, #widelands on Freenode, to arrange multiplayer games with other players.

We especially welcome every helping hand, even if you just want to contribute by helping us find bugs. Also translators for all languages are always needed. If you want to get even more involved in the further development of Widelands, you can subscribe to widelands-public@lists.sf.net on http://lists.sourceforge.net/mailman/listinfo/widelands-public to keep up with development on a daily basis.


7 comments Posted by Nasenbaer on 2009-09-06, 18:27

Comments on this Post:

jokeyrhyme

I'm very excited to try this release. I thought I'd just let you know that the MacOS binary you have available crashes instantly on Snow Leopard. I do not see any game screens at all, as the crash happens more or less as soon as I click the application icon.

I have tried deleting my .widelands folder and this doesn't help. Also, I've noticed that the crash happens so early that a new .widelands folder is not created.

gerard

The immediate crash happens on Leopard (10.5) as well.

Apparently the binary expects libexpat.0.dylib in /usr/X11R6/lib, which OS X doesn't provide (at least not by default). However, there is a libexpat.1.dylib in /usr/lib. Making a link (ln -s /usr/lib/ibexpat.1.dylib /usr/X11R6/lib/libexpat.0.dylib) fixes the immediate crash for me.

Proffles

Works for me too: - though people cut n pasting your version into the terminal won't get a working version (minor typo).

Try sudo ln -s /usr/lib/libexpat.1.dylib /usr/X11R6/lib/libexpat.0.dylib

and then type in your password.

Works on my x86 OSX 10.6

passive

I think it's better than ver 13, but: -it crashes sometimes (happened several times to me) -it hangs sometimes (happened once to me) -building statistics don't work properly - just turn it on and you'll see -goods (production) statistics (some of them) don't work properly. I DO produce some goods but the graphs are flat. -in goods stats, some graphs colors aren't visible over background color

MacBarfuss

I'm sorry but adding the link does not work for me. (on Leopard)

I have added a thread to the forum. maybe we can discuss the solution there.

jokeyrhyme

Thanks for the hints. "/usr/lib/libexpat.1.dylib" is supplied with (my) Snow Leopard, so I just made a symbolic link to it called "usr/lib/libexpat.0.dylib". Game boots now as expected.

jokeyrhyme

So I've been playing this for a while today. It's basically the same old game but it somehow feels smoother.

My only issue is that I still seem to have to remember how to interpret the geologist reports. What does a black indicator mean? Oh yeah, I have to look it up. Sorry if this is a noob thing, but I don't play the game everyday so I tend to forget this stuff in-between sessions.

I could not find any in-game help for this, so of course this means rummaging through the online wiki.

Otherwise, I love it!


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