Topic: General call for testing
einstein13 |
Posted at: 2015-12-07, 18:51
I guess that you meant "AI" or "Computer Player". And yes, that is a problem. I think that Tibor has some problem to code that and probably he had no idea how to solve the problem in ALL of cases. For small maps that is very difficult to code the solution. For big ones it is much easier But we should think about ALL possibilities first. If you have any idea how to do that, you can open a bug report on Launchpad and discuss your idea. Previous AI wasn't doing it in a right way too, so there is no regression. @GunCheloc: Yes, I know that developing is very hard. I would like to have some time for Widelands, but I can't remember when I had some And I have no idea when I will be ready for everything But for sure I will help you with testing! einstein13 |
GunChleoc Topic Opener |
Posted at: 2015-12-07, 20:25
Thanks! kaputtnik has already had time to take on a branch which I'm merging right now Busy indexing nil values Top Quote |
Tibor |
Posted at: 2015-12-07, 20:43
Rangers never checked the type of soil where they are built, but other things might have changes. Some screenshot would help. Only note that everything is based on scoring, AI can count types of buildings in vicinity and score accordingly, but this does not work absolutely strictly/reliably Top Quote |
GunChleoc Topic Opener |
Posted at: 2015-12-09, 18:00
When working on a Merge Request on Launchpad and everything has checked out, use the drop-down box below the comment window to set your vote to "Approve". Do not use the button on top for the whole Merge Request - this will remove it from the list of active reviews, making it hard to find. ETA: Duh, it puts them into a new category "Approved reviews ready to land". I had just never seen that one before *lol Edited: 2015-12-09, 18:14
Busy indexing nil values Top Quote |
GunChleoc Topic Opener |
Posted at: 2015-12-11, 20:34
I will be away from my development machine for about a month, so I'll post a bunch of new merge request over this weekend for the branches that have reached a state where they could go in. Busy indexing nil values Top Quote |
GunChleoc Topic Opener |
Posted at: 2015-12-13, 17:23
When somebody next finds some time to test, please give the priority to rtl_wordwrap, and please merge it if everything is OK. I will need to change some more stuff after this goes in, and I would like to have this code in the development version for a while. Busy indexing nil values Top Quote |
Tibor |
Posted at: 2015-12-13, 21:41
Also please look at lp:~widelands-dev/widelands/bug-1523165 - this is fixing trainingsites and upgrading of productionsites. Code was reviewed, just somebody have to test it. Top Quote |
GunChleoc Topic Opener |
Posted at: 2016-02-09, 18:15
Now that we have solved the map loading compatibility problems, the multiplayer scenarios need testing and debugging again - I definitely broke the hopping in Island Hopping, and we need to verify that the smuggling still works in Smugglers. Busy indexing nil values Top Quote |
GunChleoc Topic Opener |
Posted at: 2016-11-18, 10:07
I have tweaked the timings for messages and objectives in the tutorials and campaigns. It would be good to have some user testing so see if they should be improved further.
Merge request with branch attached Testers can also drop the data directory into a current trunk, no recompiling needed. Busy indexing nil values Top Quote |
LAZA |
Posted at: 2016-11-19, 11:31
Thanks! I will try them if i have enough spare time... (little) baby girl is stealing time and heart... Should i test build 19 or a newer trunk? Then i need the bzr you changed the events. * Dell X58 * |