Topic: General call for testing
stdh |
Posted at: 2016-11-19, 17:02
I'm trying out these changes right now. Recently I replayed the campaigns (to check if the translations i made for b19 were OK -- I'm happy to say they're not too horrible ), so I should be able to make some useful remarks. Top Quote |
GunChleoc Topic Opener |
Posted at: 2016-11-19, 18:28
She definitely takes precedence. So, Widelands has 3 babies now!
As far as I remember, it doesn't need any of the C++ changes done since Build 19 in order to work, because this is Lua only and didn't move any files around. Busy indexing nil values Top Quote |
stdh |
Posted at: 2016-11-22, 14:05
I had a look at these changes, all improvements work. Some remarks and other timing issues:
While going over the tutorials/campaigns again, I noted a number of small possible refinements. Is there some place I can dump these? Bugtracker is maybe not the best place, it's not one single bug. Top Quote |
GunChleoc Topic Opener |
Posted at: 2016-11-22, 14:31
You can open a general tweaking but, we can always split that off into multiple bugs if we think that the issues should be worked on separately. Thanks for your feedback! Busy indexing nil values Top Quote |
GunChleoc Topic Opener |
Posted at: 2016-11-30, 21:11
I don't understand what change you are suggesting here - it only needs to work in the tutorial. We have 2 quarries, hence 2 messages (unlike waiting for 2 messages from the same quarry, which would be 30 minutes apart). All other suggestions have been implemented, thanks a lot! I am getting a crash in Tutorial 4 with the Tavern code now, I still have to look into that. Busy indexing nil values Top Quote |
GunChleoc Topic Opener |
Posted at: 2016-12-10, 11:58
The crash is not caused by this branch, so I merged the campaign changes. Busy indexing nil values Top Quote |
GunChleoc Topic Opener |
Posted at: 2019-09-22, 15:46
It would be good if somebody could test the spritesheets branch, the code has already been approved. https://github.com/gunchleoc/widelands/tree/spritesheet-generation https://ci.appveyor.com/project/widelands-dev/widelands/builds/27577176 Barbarian Units that are using spritesheets:
Note that the idle carrier gets a black background when zoomed out - this is a proof-of-concept that the correct mipmap files are being generated and used. We'll delete that one before merging. Busy indexing nil values Top Quote |
hessenfarmer |
Posted at: 2020-05-26, 09:34
We managed to make appveyor producing static builds for windows. see https://ci.appveyor.com/project/widelands-dev/widelands/builds/33108381 The purpose of a static build is to include all dependencies in the final executable so there should be no need to have any dll's for running widelands properly. Top Quote |
Nordfriese |
Posted at: 2020-06-08, 13:49
I tested this now on my WIndows machine. I know again why I don't like Windows But everything is working normally. Top Quote |
hessenfarmer |
Posted at: 2020-06-08, 14:46
Just out of interest, which build did you test? Top Quote |