Topic: The current state of the blender script file?
trimard Topic Opener |
Posted at: 2016-12-07, 23:05
That is good news !
Yes I was pleasantly suprised by that. Although most files are exception to this rule for example in the immovable folder. In this folder (and maybe others) the name of the file doesn't correspond the name of the blend file. blackroot-field.blend allow for the render of:
And the names don't correspond! blackroot-field to backrootfield In total I could only link 176/563 blender file to their render final location. I can of course improve this result by checking the strings better. But if you want some uniformisation, konw that there is some potential .
Yeah that part works really well! edit: I think I'm gonna have a hard time doing all that with script only. I'm afraid the lack of uniformisation of the names is far higher than I hoped. I'm still trying but I'm not sure it will be concluant... edit: I'm talking about this type of lack of uniformisation:
Why aren't they all called hunter.blend? Why not merge all idle, walk, etc in a single blend file but in different scenes? Edited: 2016-12-07, 23:48
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GunChleoc |
Posted at: 2016-12-08, 09:33
The names of units changed throughout the years. One of the things that I did during the last development cycle was to clean up all the unit names and paths, since we were breaking savegame compatibility anyway. I tried my best to adapt the names of the blend files as well, but looks like there is more work to be done. Any cleanup will be appreciated! My all means, combine blend files if it makes life easier for Blender artists You can rename files and directories by calling Edited: 2016-12-08, 09:34
Busy indexing nil values Top Quote |
trimard Topic Opener |
Posted at: 2016-12-08, 11:09
Ok, let's do that then!
bzr does really weird things compared to git sometimes... But ok, good to know Top Quote |
trimard Topic Opener |
Posted at: 2016-12-08, 13:25
Ok, I was checking a bit what the work load would be in doing that... It is absolutly huge. I would say 80 - 90% of worker model are separeted in different files rather than different scenes. I think it was voluntary from the previous graphists perspectives. I think I should ask them their opinion on the question. I see Alexia_death on IRC but she didn't answer. Any idea who I could mail or something? I'm not expecting a quick answer so no problem if that takes time. In the meantime there is always the work of renaming all blend file to be coherent with the widelands repo. Like always using the "_" rather than the "-", merge the different models with a "2" behind it. But I won't merge all idle, walk, walkload, etc until I have the opinion from the previous graphists! Top Quote |
Venatrix |
Posted at: 2016-12-08, 13:34
The last elder of graphics was chuckw. You could try to PM him. I don’t know if he reads his messages though. Two is the oddest prime. Top Quote |
trimard Topic Opener |
Posted at: 2016-12-08, 14:18
Sent him one, thanks for the suggestion :)! Top Quote |
GunChleoc |
Posted at: 2016-12-10, 11:46
I have a branch open that will rename the critter animation files: https://code.launchpad.net/~widelands-dev/widelands/critter_editor_categories/+merge/312967 When that is merged, our data file system should be consistent. Busy indexing nil values Top Quote |
trimard Topic Opener |
Posted at: 2016-12-10, 12:02
Perfect! I think I will just make a big commit with all the modifications for name consistency + modification of the script. And we could wait for some older graphist to take a look before the merge? Top Quote |
GunChleoc |
Posted at: 2016-12-10, 15:54
Sounds good to me. If you can't reach any of them in a few weeks, just go ahead with what you think is easiest to use. Edited: 2016-12-10, 15:55
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trimard Topic Opener |
Posted at: 2017-01-08, 15:35
Ok, doing one big commit was an error. My branch is already a complete mess. I think I should do it step by step. From most important to least.
And finally I will do the more contestable commits:
Yes, I know I could just commit all that before talking about it, but that way it forces me to actually do it.. I also have actual questions though:
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