Topic: The current state of the blender script file?
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The current state of the blender script file?
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GunChleoc![]() |
Posted at: 2017-01-22, 17:02
It's been quite a while since you contacted them. So, if you got no reply, tag, you're it - do what you think best. The animal animations have now been renamed in trunk, so everything should be named in an orthogonal fashion in Widelands now. Busy indexing nil values ![]() ![]() |
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