Topic: Bugs
Tribal-Chief |
Posted at: 2019-04-05, 13:58
OK my bad, all tutorials are working as expected. Working through campaigns for pre release test. Frisians work, Empire first two tested OK as are Barbarians 1 and 2, they do not use a barracks. Top Quote |
hessenfarmer |
Posted at: 2019-04-05, 14:48
I can't see a fault on your side. So no worries. Thanks for testing the campaign. Did you check the files in your installation? Did you try to build a barbarian barracks in a normal game? sometimes weird things happen and we should be sure it isn't a widelands issue. So it would be helpful to find the root cause of the crash on your side. BTW: Many thanks for testing. Hope you will find some time to test the Release Candidate as well. Edited: 2019-04-05, 14:49
Top Quote |
Tribal-Chief |
Posted at: 2019-04-05, 18:19
I had modified the barracks myself as a test, that was over riding the recent update. So my own fault. Top Quote |
kaputtnik |
Posted at: 2019-04-05, 18:33
If you want to make changes in the folder 'data', it is best to copy the whole contents to a new folder and startv widelands with the option
The original files stays intact then and you can play around with any file inside the copied datadir Top Quote |
GunChleoc |
Posted at: 2019-04-06, 08:44
Don't worry about it. Thanks a lot for testing! Busy indexing nil values Top Quote |
WorldSavior Topic Opener |
Posted at: 2019-04-08, 08:22
Another bug: It's impossible to start a match on a 16-players-map ingame, no matter if singleplayer or multiplayer. Some years ago one could at least scroll in multiplayer to select all 16 players. Related Topic: It doesn't make sense that a multiplayer match cannot be started if a slot stays open, it is annoying that one has to change all slots always. The option "closed" would still make sense because it prevents anyone to pick a position. Wanted to save the world, then I got widetracked Top Quote |
GunChleoc |
Posted at: 2019-04-08, 09:37
Widelands would still need to know what to do with the unclaimed open slots. Maybe we could have a separate UI element for that? As to the 16 players, that's only for the AI training. Maximum supported number of players is 8 for the UI at the moment. I will probably look into this sometime after we have finished recoding the game setup screens, but this is very low priority right now. Busy indexing nil values Top Quote |
WorldSavior Topic Opener |
Posted at: 2019-04-08, 12:07
Same as with closed slots
What exactly?
I think that it's also a nice feature for normal games Wanted to save the world, then I got widetracked Top Quote |
GunChleoc |
Posted at: 2019-04-08, 23:48
Choose default settings, push a button and lo and behold, all open slots will be replaced by that setting.
I am not against supporting this eventually - if somebody wants to help with converting the single player setup screen to make it similar to the multiplayer one, that would help as a starting point. Edited: 2019-04-08, 23:48
Busy indexing nil values Top Quote |
ModellbahnerTT |
Posted at: 2019-04-17, 21:19
At frisians every miner which is better gets goldmine symbol and at coalmine it is also at a normal miner. Top Quote |