Latest Posts

Topic: Build21 Screenshots Competition

WorldSavior
Avatar
Joined: 2016-10-15, 04:10
Posts: 2124
OS: Linux
Version: Recent tournament version
Ranking
One Elder of Players
Location: Germany
Posted at: 2020-04-26, 10:56

Off topic: There is a bug: If you destroy in the latter case a constructionside, it doesn't just vanish like it should (others do that), but it leaves a burning building.


Attachment:
BuildDirectly.wgf (846.7 KB)

Wanted to save the world, then I got widetracked

Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2542
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2020-04-26, 11:02

Nordfriese wrote:

Europa
New map based on geographical features

Can you explain 'gegraphical features'?


Top Quote
Nordfriese
Avatar
Topic Opener
Joined: 2017-01-17, 18:07
Posts: 2051
OS: Debian Testing
Version: Latest master
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2020-04-26, 11:09

But how does it work together with ctrl+click? Does ctrl+click on dismantle unload the wares immediately and then dismantle, and does ctrl+click on destroy let the wares vanish immediately and destroying the building? That might be the best way, or am I wrong?

Exactly: Ctrl-click always discards wares. Normal click offers a checkbox in the confirm dialogue which is checked by default.

Off topic: There is a bug: If you destroy in the latter case a constructionside, it doesn't just vanish like it should (others do that), but it leaves a burning building.

Already known: https://github.com/widelands/widelands/issues/3816

Can you explain 'gegraphical features'?

Based on the geography of real Europe


Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2542
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2020-04-26, 12:00

Shouldn't we allow only screenshots with english localization?

I think this might be better, because all (most) users can interpret the screenshots better then.


Top Quote
Nordfriese
Avatar
Topic Opener
Joined: 2017-01-17, 18:07
Posts: 2051
OS: Debian Testing
Version: Latest master
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2020-04-26, 12:41

Good point, this would be best. I'll reexport the Keep Wares when Dismantling screenshot accordingly. Will you reupload the ferries&bridges screenshot with english locale?


Top Quote
Nordfriese
Avatar
Topic Opener
Joined: 2017-01-17, 18:07
Posts: 2051
OS: Debian Testing
Version: Latest master
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2020-04-26, 12:49

By the way I can't attach the savegame because it exceeds the 40 MB filesize limit even after compressing…


Attachment:
wl-keep-wares-dismantle.jpg

Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2542
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2020-04-26, 12:53

here it is:


Attachment:
ferrys_and_bridges.jpg

Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2542
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2020-04-26, 12:56

savegame


Attachment:
test shipping_tweaks.wgf (419.3 KB)

Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2542
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2020-04-26, 14:08

New frisian roads:

frisian roads

Edited: 2020-04-26, 14:09

Attachment:
frisian_roads.jpg

Top Quote
Nordfriese
Avatar
Topic Opener
Joined: 2017-01-17, 18:07
Posts: 2051
OS: Debian Testing
Version: Latest master
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2020-04-26, 19:13

Workareas: Redesigned visualisation of buildings' work areas. Conflicting buildings nearby are now highlighted when placing a construction site.


Attachment:
wl-workareas.jpg

Top Quote