Topic: Re-modelling Barbarian Buildings
kingcreole |
Posted at: 2010-12-18, 21:27
okay that ssh still gotta wait (dunno what that is , maybe i´ll read something about it later got some results ^^
Edited: 2010-12-18, 21:42
live is my dancefloor as long as my lag works Top Quote |
kingcreole |
Posted at: 2010-12-18, 21:52
found water material
live is my dancefloor as long as my lag works Top Quote |
chuckw Topic Opener |
Posted at: 2010-12-18, 22:01
That well is definitely coming along. Water looks great! But that roof needs some loving care. Here is a tip I learned for a conical roof that will accept material better: Start with a cylinder, ~16-20 vertices, open ends. That will give you rectangular faces on the sides. Select all vertices on the top rim and scale to 0. Give it a try. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2010-12-18, 22:15
Re an SSH Key: Good Luck! I see little people. Top Quote |
kingcreole |
Posted at: 2010-12-18, 22:34
i guess i have an account, maybe my well just looks a bit buggy cause i raised the ends of that roof thing to make it look as if it would weight something live is my dancefloor as long as my lag works Top Quote |
kingcreole |
Posted at: 2010-12-19, 11:39
i guess thats it, used a particle system, changed the rotation so that the workers can get to the water from the bottom-right-corner and fixed the roof i guess i´ll be tackling the mines soon but for now i guess i´ll try(!!!) working on the python a little bit live is my dancefloor as long as my lag works Top Quote |
kingcreole |
Posted at: 2010-12-19, 19:17
jay, mining Business started! got a fresh new coalmine! now i´m going to figure out what ever those "hotspots" where... i know something about a conf file... and a png, a small png... not as big as this:
live is my dancefloor as long as my lag works Top Quote |
Venatrix |
Posted at: 2010-12-19, 20:34
Hello kingcreole, could you please provide small pictures of the new buildings? One can hardly see how it would look like in the game and something that looks good in a big model could look different (i.e. worse or even better) in a small one. As for the mine: The wood texture should be the same as at the well. They're both made of trunk, I think? A suggestion for the player colour: You could make the roof above the mine shaft not that solid but with a canopy in player colour. I know, Chuck made something like that at the Atlantean shipyard (and other buildings there, too). I'm just not sure, whether that fits the picture of the Barbarians. But it could be worth a try. What do you think? Edited: 2010-12-19, 20:35
Two is the oddest prime. Top Quote |
kingcreole |
Posted at: 2010-12-19, 22:00
oh, right, i guess i´ll need to send the smaller pics next time^^
could be right even though i´m not shure if i shouldn´t rather change the well because the other models done before by chuckw. got that plain material too
jes, great idea! didn´t think of that and just put that flagpole there because i didn´t find any spot to get the playercolor on, thank you ^^ live is my dancefloor as long as my lag works Top Quote |
chuckw Topic Opener |
Posted at: 2010-12-19, 22:43
I'd like to thank Venatrix for his comments. They are just what I would have said. @kingcreole Regarding the mine: I like the overall design. Here are some things to bear in mind with this and all of the buildings:
Refer to the existing png file(s) in the game to get an approximation of the size required of the finished images. Keep plugging, I like what I'm seeing. I'd like to see you push a branch to the widelands-media trunk if you can work out your SSH key challenge. Cheers! Edited: 2010-12-19, 22:46
I see little people. Top Quote |