Topic: [GUI] New ware icons for fish, coal, ironore and goldore
Astuur |
Posted at: 2012-02-19, 20:44
Fraang, I cannot be sure, because the background may have changed in the process of converting, so I am just asking: Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2012-02-19, 21:43
With the GIMP, I work with transparent backgrounds right at the start so I can't answer your question off the top of my head. I would guess an underlying white, but that is just a guess. Sorry, but I'll have to get back to you on this one. I see little people. Top Quote |
chuckw |
Posted at: 2012-02-20, 02:05
Astuur: I figured to best way to answer your question re: how transparencies in pngs from GIMP are handled is to give you a sample to test. Try this in your word processor I created it new in GIMP with an transparent background (one of the options: background color, foreground color, white, or transparency). The top third I painted black and the bottom third white leaving the middle transparent. Try it and let me know the results. I see little people. Top Quote |
Astuur |
Posted at: 2012-02-20, 11:13
It is as I thought: Black is black, white is white, and transparent is white, too. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2012-02-20, 13:59
Thanks for your feedback. I see little people. Top Quote |
fraang Topic Opener |
Posted at: 2012-02-20, 17:13
I use the 'Edge' feature when rendering the icons in Blender. The edges are then outlined in black. I guess the 'background color' is then also black which leads to the results you have described. I will look into this to 'fix' this in GIMP. Top Quote |
Astuur |
Posted at: 2012-02-21, 07:04
The problem is really on my side, Fraang - Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Sadchant |
Posted at: 2012-03-12, 20:12
Here in the forum, the icons lokks really nice - but I tested a pre-build of build 17 and I think, that they are too bad visible in the game. There is the question: should it be "realistic" or "good for gameplay"? I think, the last is in Widelands more important and a visble blue fish is better as a bad visible realistic fish. Its the same with the ores, you dont see so fast as before (in build 16), as your mining economy works. Widelands has really many items, and i dont like, that more and more beome "dark obejcts", so you need a magnifying glass or something like that. It might sound hard and I like the new icons here in the forum too, but ingame, its impractical -sorry, thats my opinion. Top Quote |
chuckw |
Posted at: 2012-03-13, 00:28
You make a very valid argument, Sadchant. Realism is fine and has a place in artistic endeavors, but the purpose of the ware graphics should be first and foremost to give the player the ability to easily identify what they are on the map. THAT is more important to a player who is eager to get a needed ware to its desired destination. To be effective, a player wants to be able to quickly and easily identify each and every ware on the map whether it looks exactly like the real thing or not. Sometimes we artists lose sight of this fact in our endeavors to make the "eye-candy" nicer. You are absolutely right when you say the priority should be enhancing the gameplay. Eye-candy may be sweet and nice to look at, but if it hurts a player's effectiveness, more practical fare should be pursued. People play Widelands for the challenge of creating a successful economy, not for the challenge of identifying the gray blobs on the map. Thank you for reminding us (well, me anyway ) of where our priorities as graphicians should really be, improving gameplay FIRST and making the view prettier SECOND. Cheers! I see little people. Top Quote |
Venatrix |
Posted at: 2012-03-13, 05:49
Does that mean you want the old icons back? Two is the oddest prime. Top Quote |