Topic: Barbarian Helmsmithy Remodel
chuckw Topic Opener |
Posted at: 2011-09-25, 10:53
The helmsmithy wasn't on the list of buildings to be modeled as it already has a blender file. But before I start the civilian buildings, I want to get an opinion of the overall look, that is the colors and textures. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-25, 10:55
I have always found the wood material for the barbarians to be a bit too orange for my taste, so I present here some proposals for consideration. 1) Same material but with standard rendering: Comments? Suggestions? Do you like any of these? Edited: 2011-09-25, 10:58
I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-25, 12:32
And here is one in the same wood as the log buildings of the trainingscamp and battlearena: Edited: 2011-09-25, 12:43
I see little people. Top Quote |
Astuur |
Posted at: 2011-09-25, 14:55
I think I like the one with the bark best. My general citicism about the barbarian building would be (among other things) that Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2011-09-25, 16:06
I would like to avoid too much diversification in the building materials, so in that respect I am going for a somewhat uniform look. The "look" we settle on will be used on as many buildings as appropriate. The assumption is that each building is made of the same material as the others but will have its own distinct architecture and/or details. The use of "hardwood" is principally found in the military buildings, so the rest of the tribe is presumed to use the standard "trunk" which conceivably could be displayed as stripped of its bark or with the bark intact. The barbarians are limited to using the five basic building materials, namely trunks, hardwood, thatch, stone and mortar. I am still searching for the best look for each of those. Of the five, the one with the best potential for diversity in my opinion is the stone because it can have so many natural appearances. Finished wood, i.e. with paint, stain or whitewash (another use for the lime) is within reason I think. I must confess to having seen a real log house stained a color not too remote from our current "orange", but it's logs didn't look like dowels.
I think you have stated the real challenge here, i.e. getting the shape of the trunks to look more natural. Technically they don't have saws. All shaping and fitting is presumed to be done with axes and hammers or mallets. That is the main reason I chose to use a split rail fence in the trainingscamp and battlearena. As good as the barbarians may be with their axes, the machine-precise finish of our current trunks makes it difficult to get that impression of hand-hewn building material. And that will be even more of a challenge at the scale of the game engine. I'll experiment with creating a set of more natural looking building blocks (or logs as the case may be), and we'll revisit the facing material with my results. I see little people. Top Quote |
Astuur |
Posted at: 2011-09-25, 17:23
So are you really going for a better material - you're unquenchable Chuck --- What would you think of barked trunks with pale spots where the branches where hewn off? Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2011-09-25, 18:17
I think something along this line might serve: @Astuur: I'm knot going to worry about knots at the scale at which this will be viewed. So, what do you think of #6? I see little people. Top Quote |
Astuur |
Posted at: 2011-09-25, 18:48
The combing at the corners (where the notches are) looks very good. There is one more thing Chuck. that I want to point your attention to. Edited: 2011-09-25, 18:51
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2011-09-25, 19:45
No, #6 is just a "proof of concept". There will be many more tweaks to the helmsmithy before I am happy with it.
Thanks for mentioning that. I'll talk to the ferner. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-25, 22:03
The ferner was gracious enough to provide ample supplies to bolster the thatch. I am favoring this look more and more and unless there are major objections, I think I'll pursue this general style. EDIT - replaced the first "After" image with one that has been resized and rendered as for the game to correct specularity. Thoughts? Comments? Silence implies consent, you know. Edited: 2011-09-25, 22:11
I see little people. Top Quote |