Game improvement suggestions
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The discussion and voting for game improvment suggestions can found in the Forum .
Note a Improvement Suggestion can also been deleted from this Table List , in the case if it is implemented or Suggestion clear rejected .
Result legend
icon | meaning |
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No information about result / Suggestion not posted |
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decision pending / Suggestion posted |
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Improvement Suggestion rejected |
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Improvement Suggestion partially accepted |
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Improvement Suggestion accepted |
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Improvement Suggestion in the Game implemented |
History of requested game improvment suggestions
id | type | suggestion title | suggestion description / short rejection reason | made by | links | result | date |
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000 | Entire Game |
Bring Widelands on Steam |
Publish Widelands on Steam for more Players REJECTION REASON : Violation with the License Model of Widelands - OpenSource Project |
Several Users |
Forum Forum |
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2015 |
001 | Unit Behavior |
No Ships stacking | Allow that only one Ship can enter a single point and each ship has a radius of one in there no other ship can enter points . ACCEPTED by hessenfarmer |
Teayo | Forum Github - Naval Warfare Overview Github - hessenfarmer's Comment |
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2024 |
002 | Addon Manager UI |
No anonymous voters | Display the voters names that rated a Add-On under the Voting result . REJECTED by tothxa, Nordfriese, hessenfarmer Reason: Private Data and Voters bias / Voters mood influenced |
OIPUN | Forum | ![]() |
2024 |
003 | Unit Behavior |
Abandoned military buildings | Removal of the restriction that there must always be at least one soldier in a military building . Equivalent to workers from production buildings who can also be sent away , leaving the production building unoccupied . REJECTED by Nordfriese, hessenfarmer Reason: * Active choosing of Soldiers are mandantory * Push more in Rush-Tactics what is not mentioned |
Teayo | Forum | ![]() |
2024 |
004 | Addon Manager UI |
Simplifying Add-On voting | Replace the 1 to 10 star add-on rating system with a "Like" rating system. Optionally also with a "Dislike" option . SUPPORTED by kaputtnik, OIPUN REJECTED by mxb2001, Nordfriese Reason: A 10-star rating System give voters better grid for rating a addon |
Teayo | Forum | ![]() |
2024 |
005 | Unit Modify |
Lua Definition for Flags | Possibility to customization the flags of a tribe via Lua definition files , such as maximum number of wares stored on flag or setup / dismantling animations sounds . PARTIAL ACCEPTED by Nordfriese REASON: Definding Flag Wares Capacity for each Tribe or Add-On Tribe . |
Teayo | Forum | ![]() |
2024 |
006 | Addon Manager UI |
Filter for installed add-ons | Ability to filter installed add-ons similar to the Add-On Server Browser . * Show / Hide - Enabled / Disabled Add-Ons in Add-On List * Show / Hide - Add-Ons with Categories ... ACCEPTED by kaputtnik, hessenfarmer |
Teayo | Forum | ![]() |
2025 |
007 | Unit Interface |
Better Soldiers preference for Military sites |
A 5-Step-Preference for Military sites similar to the Wares Preference of Production sites | Teayo | Forum Forum |
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2024 |
008 | Unit Behavior |
Soldier healing Training sites |
Add the Soldiers healing Property for Training sites Lua definition files | Teayo | Forum | ![]() |
2024 |
009 | Unit Behavior |
Construction sites producing Wares |
Add the ability that Constrution sites can produce Wares when building Buildings . For Wares Category of Transportation Tools Wares to transport other Wares . |
Teayo | Forum | ![]() |
2024 |
010 | Player Support |
Notification when lose territory |
Notification when you lose territory to the enemy | Runa | Discord | ![]() |
2025 |
011 | Player Support |
Show Ship Travel Path | Show the Path that a selected Ship travels to his target or highlight the target | feldschloesschenprinz | Forum | ![]() |
2024 |
012 | Graphic Game Mechanic |
True Unit Scale | Standardization of Unit Graphic sizes and display size in Game . Several Users descripted the Size of different Units as non-proportional to each other . For Example Trees , Rocks versus Workers and Buildings |
Several Users Teayo |
Discord Youtube Comments |
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2025 |
013 | Player Control |
Spectator Mode for Singleplayer |
Add the Spectator Mode from the Multiplayer also for the Singleplayer to spectate Only-AI-Computer Games REJECTION REASON : Specating only AI-Computer Rounds are currently possible via Multiplayer > LAN Local Home Network > Open and host new Round |
CentrawhileYT | Forum | ![]() |
2025 |
014 | Game Mechanic |
Buildings shares Flags | Allow to connect several Buildings to one Flag . 1. Click on Build Plot Space 2. Click on UI-Menu for selecting Building Type 3. Mouse moving controls building Orientation . Building Image has transparency of 66% and a saturation of 50% . 4. Click for set Building Orientation and placing Building 5. Automaticly additionally place a Flag if Building is not Connected to a existing Flag . |
Teayo | ![]() |
2025 | |
015 | Graphic Game Mechanic |
Rotation of Player View | Allow the Rotation of Player / Spectator View on the Game Map . Current only one Direction of View from south . Suggested six View Directions including View from south . Additionally another six flat views from up 90° degree with no height rendering |
Teayo | ![]() |
2025 | |
016 | Player Support |
Display Terrain Names in a running Round |
As UI-Menu Feature when double Mouse Click or as Geologist Programm For show which Trees are best for current / selected Terrain . |
mxb2001 OIPUN |
Forum | ![]() |
2025 |
017 | Unit Behavior |
Scout Ships | Ships that manually / automaticly scouting the sea notifying message for founded port plot spaces without stopping ACCEPTED : Scout Mode for Expedition and or Warships - Automatic Ship Control Scouting REJECTED : No new Ship Type |
Ron_of_Nord | Forum | ![]() |
2024 |
018 | Graphic | Show Base Building Plot Space |
A separate Plot Size Icon Layer that show direct the Plot Sizes depending on terrain and height of a map . Ignoring Immovable Objects that block this potencial Building Space . Similar to existing Plot Layer in Map Editor . SUPPORTED by SandJ REJECTED by Teayo DECISION STILL PENDING |
Archaon_Ever_Salty SandJ |
Forum | ![]() |
2024 |
019 | Graphic Game Mechanic |
Custom Building burning Animations and Ruins Images Images |
Allow rendering of custom building burning animation if a building is burning . In Case of burning building has no custom burning animation use the current generic building burning animation . Allow rendering of custom building ruins images if a building was burnt down . In Case of burnt downed building has no custom ruin image use the current generic building ruin image . |
Teayo | ![]() |
2025 | |
020 | Graphic Game Mechanic |
Custom Worker burning Animations exhausted / dying Animations and Corpse Images |
If a building is destroyed while the Worker is inside the building , Worker catching fire and runs out without searching a Flag runs with double speed than normal Worker walk speed . Dying Animation for Worker burned and for Worker exhausted . Worker exhausting when regular searching Flag but dont find a Flag in Time . Dead Immovable size none Corpses of dead Workers / Soldiers . Additionally bloody Corpse Variant Specially for Soldiers that fallen in losed fight |
Teayo | ![]() |
2025 | |
021 | Unit behavior |
Aerial Scouts Flying Workers / Objects |
Add Flying Scouts to the Game , that can pass / fly over Water and Mountains REJECTED : (by tothxa) Doesn't fit the tech level of the tribes. |
Ron_of_Nord | Forum | ![]() |
2025 |
022 | Multiplayer | Server hosted Multiplayer Games |
Ability to host a Game from a Server , like the official Widelands Server and give the Players the ability to join , leave and rejoin a running Game on the Server . Would a big good Point for long Multiplayer Games or International Games and Games with long Rounds . |
Teayo | ![]() |
2025 | |
023 | Multiplayer | Player rejoin running Game | Ability that Players can rejoin a running Game , to continue of if the Player was not at initial start to observe the running Game | Teayo | ![]() |
2025 | |
024 | New Content | New Ressources | Add Ressources "Clay" and "Copper" to Main Game . Clay Ressource for soil terrain: none/water/clay Copper Ressource for mountain terrain: none/stone/coal/iron/copper/gold Already possible with a Addon |
Teayo | - | ![]() |
2025 |
025 | New Content | Ressource Indicator for Fish | Add a Ressource Indicator for Fish Ressources as a "simple green Flag" SUPPORTED by Ron_of_Nord, tothxa ACCEPTED by hessenfarmer REJECTED by Nordfriese DECISION: Add ability for Add-On for Workers to send Worker to Coast-Flag that than search Coast for Fish-Ressource . As Fisher or Scout Worker . |
Crisis | Forum | ![]() |
2025 |
026 | Map Editor UI | More Map Editor Tools | New Tools: * "Ruler" for measuring distances on map * "Dropper" for fill area on map * "Slope" for change terrain height specially automatic max slope of terrain RELATED ADDON: Add-Ons * 070 editor_height_tools.wad , * 072 editor_add_markers.wad , * 056 editor_copy_area.wad , * 054 editor_swap_terrains.wad |
kolober | Forum | ![]() |
2025 |
027 | Unit Behavior |
Civil Ship reffiting / Warships calling to Port |
A Button for Ports to Call a Warship or a Civil Ship for refitting to Warship . Each click on Button selects the nearest Civil/War Ship, that has not called. If Ship called, ships next target is Port that executed the Call Action. If Civil Ship refit to Warship at Port . SUPPORTED by Teayo REJECTED : (by Nordfriese) REASON : Already possible via Ships UI-Window |
Rian_A_ | Discord | ![]() |
2025 |
028 | Unit Behavior |
Civil Ships stay at Port timeout | If a Civil Transport Ship reached his destination port, a timeout of 5 Seconds should hold the ship at the port, if Player wants to refit the Civil Ship into a Warship . SUPPORTED by Teayo DECISION PENDING |
Rian_A_ | Discord | ![]() |
2025 |
029 | Graphic Game Mechanic |
A Daylight Cycle with Night Graphics | A Daylight Cycle that changes the Graphics of the Units into Night Graphics Cyclic . Sunrise , Day , Sunset , Night . Additionally with Buildings Shadows REJECTED : (by Nordfriese, kaputtnik) REASON : Widelands Units cannot store state values In addition, the implementation of this graphical proposal would involve a great deal of effort |
Ron_of_Nord (2025) Teayo (2023) |
Forum 2025 EN Forum 2023 DE Github 2131 EN (2019) |
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2025 2023 |
030 | New Content (New Unit) |
Add Carts for transport | A second streets carrier supporter "carts" , that are pulled by pack animals of the tribes . SUPPORTED by G8791 REJECTED : (by Nordfriese, Teayo, kaputtnik) REASON : Planing an efficient street Network is a Task for Players . Core Aspect of Widelands |
Ron_of_Nord | Forum EN | ![]() |
2025 |
031 | New Content (New Unit) |
A new Land-Street Type | Add a 3th Land-Street-Type for Mega-Busy Streets , that can contain three Carriers at minimum or more REJECTED : (by Nordfriese, Teayo) REASON : Same as for Suggestion 030 |
MarcMcWire | Forum EN | ![]() |
2025 |
032 | Unit Display UI | Separate Name Lists Warehouse Type | Separate Name Lists for Ports , Warehouses and Headquarters Also in addition a function for Headquarters at initialization for Naming the Headquarters to Player Name (for Multiplayer) SUPPORTED by Teayo PARTIAL ACCEPTED ACCEPTED : Definding individual Name List for each Tribe REJECTED : Function to Naming Headquarters into Players Name at initialization , because it is already possible with a Addon |
MarkMcWire | Forum EN Github 6653 EN |
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2025 |
033 | Game Mechanic UI | Achievements for Playing | a new Sub-Main-Menu-Window that displays Player's reached Achievements . Give the Players a Goal or a reason to play Widelands . Example Achievements are Win a Game with the Barbarians , Win a Multiplayer Game or Win a Game on Map XY . A Achievement has a small icon . |
Teayo | ![]() |
2025 | |
034 | Unit Behavior |
Construction sites can cancel construction |
When a Construction site has a Progress of more than 0%, the invested Wares are loss, when cancel construction via destroying construction site . Add ability to cancel the construction of a building with dismantle Wares Table give out by Construction site, if Ware was already constructed |
Teayo | Forum DE Codeberg 4111 EN Github 5280 EN |
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2025 |
035 | Game Mechanic |
Tunnels for impassable Terrains | Tunnels need time and ressources for building , like Logs or Planks for Structural. Tunnels allow us to transverse mountains that do not allow for building of roads. |
Lawrence | Forum EN | ![]() |
2025 |
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Media Images
image | name | version | date | size |
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square_red.png | 1 | 2024/12/17 | 24.24px |
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square_red_green.png | 1 | 2024/12/17 | 24.24px |
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square_green.png | 1 | 2024/12/17 | 24.24px |
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square_blue.png | 1 | 2024/12/17 | 24.24px |
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square_yellow.png | 1 | 2024/12/17 | 24.24px |
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square_white.png | 1 | 2024/12/17 | 24.24px |
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square_gray.png | 1 | 2024/12/17 | 24.24px |
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square_black.png | 1 | 2024/12/17 | 24.24px |
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square_red_2.png | 1 | 2024/12/17 | 16.16px |
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square_red_green_2.png | 1 | 2025/02/21 | 16.16px |
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square_green_2.png | 1 | 2024/12/17 | 16.16px |
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square_blue_2.png | 1 | 2024/12/17 | 16.16px |
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square_yellow_2.png | 1 | 2024/12/17 | 16.16px |
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square_white_2.png | 1 | 2024/12/17 | 16.16px |
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square_gray_2.png | 1 | 2024/12/17 | 16.16px |
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square_black_2.png | 1 | 2024/12/17 | 16.16px |
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