Topic: Barbarian Fortress/Citadel Models
chuckw Topic Opener |
Posted at: 2011-08-31, 23:09
Here are a couple of the other models (I'm gathering quite a collection) rendered with oversampling. Please pay no attention to the roofs or wells or stone wall in the tallfortress. I plan to use the same roof, well and wall as in the citadel, unless the majority prefers otherwise. fortress: tallfortress: and tallfortress3: Reactions? I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-01, 00:33
Maybe this citadel strikes your fancy? Goodnight. I see little people. Top Quote |
Personal_Joke |
Posted at: 2011-09-01, 03:12
I must say they're looking a lot better than the current versions :)! I think the darker colours seem to fit the barbarians better, especially since they use BLACKwood so i prefer the tallfortress 3 over the other tallfortresses. Citadel 5 looks like a keeper to me! Top Quote |
Astuur |
Posted at: 2011-09-01, 19:37
I've loaded the new models into the game and had a closer look at 640x480 on 24". Is there a way to adjust the oversampling? I hope so. I have manually blurred the grainy model (re-sharpening the new one did not work), and show it here I have probably overdone some parts and done too little to others, but for the main part is looks okay in the game. I know this manual postprocession does not help you.
It's just to give you an idea about the crispness. Edited: 2011-09-01, 19:41
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2011-09-01, 20:22
Oh dear...
Yes, there is, but Blender allows a minimum of 5 samples, offering presets of 5, 8, 11 and 16 samples.
I've not had these problems with my usual methods of operation. We'll see if they get ironed out with my standard MO before undertaking any major surgery.
To give the drawbridge a reason for its existence, I'm attempting to convey a 3D moat with a 2D plane. If it looks that bad (and I didn't think it did), I will remove it or remodel it as an actual 3D depression. Stay tuned. The search continues... I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-01, 21:03
And the results are in: Can you see a difference? Even without my eyeglasses I can. Haste, in this case, did make waste (of my time anyway). I'll work on the moat now. (After all this struggling, I FEEL like a ditch digger.) I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-02, 05:01
I'm beginning to really dig moats! (Pun intended!!!) The moat is 3D and even sports some submerged vegetation. It should make for a really neat build sequence, (if I ever get that far.) I'm considering making the "moat liner" semi-transparent to adapt to the terrain on which it is built. For now, though, it is fully opaque. If you want to try it in a game, use a hot spot around 105 96. Comments please. I see little people. Top Quote |
Astuur |
Posted at: 2011-09-02, 09:03
Loaded and tested (setup like above). WOW!You've outperformed yourself, man..... ABSOLUTELY WONDERFUL! The crispness is ideal, nothing to change there, -- what a building!
I love it! What else: I have used 105/96 hotspot; seems usable, but is very close to the lumberjack on the left. I would place the flags at the drawbridge somewhere, where they cover less of the yard.
Maybe on a protruding stone from the outer wall, or even the inner building. I cannot think of anything else you could possibly improve! PS: the scale is in sharp contrast to the trainingscamp, but if anything, the camp is to blame. The citadel has much more natural scale relation! Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
kingcreole |
Posted at: 2011-09-02, 09:35
@astuur: that camp will anyway be remodeled, its still on the list of bug 677337 i think: 2 thumbs up, that citadel is perfect gotta catch up with my warehouse now (havn't got build sequence either ^^`) live is my dancefloor as long as my lag works Top Quote |
SirVer |
Posted at: 2011-09-02, 12:56
I agree fully! What a wonderful piece of work. The amount of details is incredible. The building is perfect! Top Quote |