Topic: Barbarian Fortress/Citadel Models
Nasenbaer |
Posted at: 2011-09-06, 14:26
JIPPY!!!!! Wonderful work Chuck!!! Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-06, 19:45
The new models have been pushed to the development trunk with revision #5966. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-06, 20:03
Ladies and gentlemen, here are the current versions of the fortress: and the citadel:There "may" be additional tweaks to these as I develop the animation, but for now this is what you'll find in the trunk. Thanks for all of your helpful ideas and discussion which got us to this point. On to the build animation! Edited: 2011-09-06, 20:05
I see little people. Top Quote |
Tino |
Posted at: 2011-09-06, 20:56
Just.fantastic. Top Quote |
Nasenbaer |
Posted at: 2011-09-07, 10:40
Yeah I agree with Tino :). Btw.: I saw the changed headquarters animation - I like the idea of having the emblem of the barbarians mounted above the door - however I think the very light frame of the emblem bites in my eyes ;). Perhaps you could change the frame that way, that it looks similiar to the one mounted to the citadel? Keep on the very good work Cheers Peter Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-07, 13:26
@Nasenbaer - (No neon lights for the Barbarians?) Well, I guess you can SEE it any way. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-08, 01:43
Fortress build sequence:Now that the builder has put some REAL windows in, instead of black rectangles :), the idle animation has been modified accordingly: EDIT - These are in the development trunk with rev #5971. On to the citadel!Now the builder (that's him under my name at the left so I can keep an eye on him) has to DIS-assemble this building to upgrade it. Ah, well, that's progress. Besides, it keeps the little guy busy and out of trouble. Edited: 2011-09-08, 02:08
I see little people. Top Quote |
Astuur |
Posted at: 2011-09-08, 07:06
Awesome, Chuck!!Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Tino |
Posted at: 2011-09-09, 08:45
Hmm, i built a fortress directly beside my HQ for testing and in my opinion the perspective differs: http://img710.imageshack.us/img710/8741/hqcompare.png Or is it just the different palisade walls? Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-09, 15:27
Oh my gosh! Tino, I was just about to write a dissertation about the how the templates we use ensure a fixed camera position and angle to the buildings or other 3D models we create, namely: LocX=-10 (blender units), LocY=-10, LocZ=10, RotX=45°, RotY=0°, RotZ=-45°. Out of curiosity, though, I double-checked the camera controls in both models. You are absolutely right! Thanks again, Tino (or should I call you "Eagle Eyes"?) Edited: 2011-09-09, 15:27
I see little people. Top Quote |