Topic: Barbarian Fortress/Citadel Models
chuckw Topic Opener |
Posted at: 2011-09-05, 17:57
Introducing fortress10: fortress10: fortress10a: Using the "fortress" inner building, as suggested by Astuur. While this structure could still be faced with blackwood, I personally favor this one. This model differs from the previous in that:
In the first image (fortress10, this image was rendered at the wrong size, sorry), I have extended the trunks into the depths of the moat. Comments? Edit - minor change to text Edited: 2011-09-05, 18:02
I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-05, 21:00
The latest:
I'm pretty happy with these. What do you think? I see little people. Top Quote |
hjd |
Posted at: 2011-09-05, 21:33
I really like how the fortress is turning out. And the citadel looks a lot like they had some extra time and resources to properly reinforce it. Though I think some details may make the two buildings slightly inconsistent. (I'm not saying you should fix any of these, though): - The flag is moved from beside the building and up on the roof of the tower. I see there may be too little room in the courtyard to keep it there, though. - The tower of the citadel is wider/taller than the fortress. Yes, it has been upgraded, but too some extent it looks a bit like another building instead of a gradual progress/change of the fortress one. - The citadel and fortress have different roofs. I think the fortress roof works really well, and if the goal is to create the illusion that the main building is kept, I think the roof should remain identical. In my opinion, the wall and moat really capture the feeling that the initial work from the fortress has been improved and refined when upgrading. But the rest of the building seem to have been more or less replaced. Just my 2c. Ships! Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-05, 22:43
@hjd - Thanks for your comments. I hope to "explain" in the citadel build animation the transition between the buildings.
I'm itching to start the build sequences. THEY should be fun. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-09-05, 23:39
I played with the idea of re-scaling the wooden superstructure of the citadel and didn't really care for the results (even after making two little shacks, one for each end of the citadel roof.) citadel10: fortress10 for comparison: How do all of you feel about these? (Maybe with fewer windows on the citadel superstructure.) Edited: 2011-09-06, 01:58
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Astuur |
Posted at: 2011-09-06, 06:19
Very fine work, Chuck! Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
SirVer |
Posted at: 2011-09-06, 11:44
this now really explains why it is to darn expensive to enhance those things to citadels. Good work! The amount of details you put in your work is really great. But keep in mind that there are sooo many more buildings that need some love as well ^^ One more comment though: the fortress is also really expensive. It is significantly more expensive than a donjon or any other military building. So it should not look too small (not that I imply it does) but just keep that in mind and compare it to the donjon. Edited: 2011-09-06, 11:46
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iamlegendnot |
Posted at: 2011-09-06, 11:53
I like them but I was thinking as one upgrades the fortress to a citadel there should be something left from the fortress or at least looking similar to the fortress??
Edited: 2011-09-06, 11:56
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chuckw Topic Opener |
Posted at: 2011-09-06, 14:07
As a concession to provide one more element supporting the impression of "upgrading", in fortress10b, I have returned the inner stone wall which serves as the first course of stonework for the citadel keep. I feel that this element along with the well, drawbridge, catwalk, and vegetation (which mature in the upgrade) is more than sufficient to get the idea across. A LOT more can and WILL be done in the build sequence to reinforce this. I am starting to work on the build animation at this point, and unless there is any great compelling reason to do so, no further changes will be made to these models. As SirVer so correctly stated, "...there are sooo many more buildings that need some love as well." Remember, your comments and ideas are always welcome. Edited: 2011-09-06, 14:08
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chuckw Topic Opener |
Posted at: 2011-09-06, 14:13
For those of you who may be eager to see these buildings in the game and have not yet done so, I will push these images to the trunk without build animation for now. I'll post here again when they are available. I see little people. Top Quote |