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Sumatrans - Wares

The Tribes All Wares All Workers All Buildings All Immovables All Graphics All Sounds
The Empire Tribe Empire - Wares Empire - Workers Empire - Buildings Empire Immovables Empire Graphics Empire Sounds
The Barbarians Tribe Barbarians - Wares Barbarians - Workers Barbarians - Buildings Barbarians Immovables Barbarians Graphics Barbarians Sounds
The Atlanteans Tribe Atlanteans - Wares Atlanteans - Workers Atlanteans - Buildings Atlanteans Immovables Atlanteans Graphics Atlanteans Sounds
The Frisians Tribe Frisians - Wares Frisians - Workers Frisians - Buildings Frisians Immovables Frisians Graphics Frisians Sounds
The Amazons Tribe Amazons - Wares Amazons - Workers Amazons - Buildings Amazons Immovables Amazons Graphics Amazons Sounds
The Europeans Tribe Europeans Wares Europeans Workers Europeans Buildings Europeans Immovables Europeans Graphics Europeans Sounds
The Sumatrans Tribe Sumatrans - Wares Sumatrans Workers Sumatrans Buildings Sumatrans Immovables Sumatrans Graphics Sumatrans Sounds
The Romans Tribe Romans Wares Romans Workers Romans Buildings Romans Immovables Romans Graphics Romans Sounds

All Wares of the Sumatrans Tribe

id group technical name
image
tribes producing cost
* means AND , + means OR
producer consumer note
01 World
Ressource

Building
Material
log Log
Immovable Tree



planted by Palm Planters Hut
Woodcutter's House Thermal Springs
Basic Workshop
Charcoal kiln
Ferry yard
Shipyard
Construction site
02 Tribe
Ressource

Building
Material
tropicalwood Tropical Wood
Immovable Tribe Specific Tree



planted by Jungle Preservers Hut
Woodcutter's House Charcoal Kiln
Shipyard
Construction site
03 Tribe
Ressource

Building
Material
palmleaves Palm Leaves
Immovable Palm Leaves



created when Immovable Palm Tree felled
planted by Palm Planters Hut
Leaves Gatherer's Hut Weaving Mill
Construction site
04 Tribe
Ressource

Building
Material
reed Reed
Immovable Reed Field



planted by Reed Yard
Reed Yard Weaving Mill
Ferry yard
Shipyard
Construction site
Requires
a free
Coast
05 Tribe
Material

Building
Material
cloth Cloth
* = Weaving mill Sewing Workshop
Shipyard
Construction site
06 World
Ressource

Building
Material
stone Stone
Immovable Rocks

* * * =
* *

* * =
*

* * * * * =
* * *

* * * * =
* *
Stonecutters Hut
Stone Mine
Deep Stone Mine
Thermal Springs
Basic Workshop
Construction site
When
empty
10%/5% Chance

When
empty
15% Chance
07 Tribe
Material

Building
Material
sandedwood Sanded Wood
= Basic Workshop Shipyard
Tools Workshop
Weapons Workshop
08 Tribe
Ressource
crocodile_skin Crocodile Skin
Critter Crocodile

* * = *



created by Jungle Marsh
Hunters House
Hunting Camp
Sewing Workshop
09 World
Ressource
water Water
- Water Carriers Hut Thermal Springs
Chickens Farm
Cassava Kitchen
Kitchen
Requires
a free
Coast
10 Tribe
Ressource
cassavaroot Cassava Root
Immovable Cassava Field



planted by Cassava Fields
or Cassava Plantation
Cassava Fields
Cassava Plantation
Cassava Kitchen Requires
a free
Space
11 Tribe
Ressource
cassavaleaves Cassava Leaves
Immovable Cassava Leaves



created when Immovable Cassava Field harvested
planted by Cassava Fields
or Cassava Plantation
Leaves Gatherer's Hut Kitchen
12 World
Ressource
fish Fish
= Hunters Tent
Hunters House
Kitchen Requires
a free
Coast
13 World
Ressource
meat Meat
Critter Animal

* * * = *

* * = *
Hunters Tent
Hunters House
Chickens Farm
Hunting Camp
Kitchen
14 Tribe
Material
eggs Eggs
* * * =

* * * = *
Chickens Farm Kitchen
15 Tribe
Material
starch Starch
* * *
* * * =
* *
Cassava Kitchen Kitchen
16 Tribe
Food
meal Meal
* * *
( ( * ) + ( * ) + ( * ) ) *
( ( * ) + ( * ) ) =
* *
Kitchen Scouts Dwelling
Tribal Gathering
Coal Mine
Iron Mine
Deep Iron Mine
Copper Gold Mine
Deep Copper Gold Mine
Stone Mine
Deep Stone Mine
Training Camp
Hunting Camp
17 Tribe
Food
palm_wine Palm Wine
-



planted by Palm Planters Hut
Winery Deep Iron Mine
Deep Copper Gold Mine
Deep Stone Mine
Training Camp
Hunting Camp
Requires
Immovable
Old Palm
18 Tribe
Material
food_waste Food Waste
* * *
( ( * ) + ( * ) + ( * ) ) *
( ( * ) + ( * ) ) =
* *

=
*
Kitchen Chickens Farm
19 World
Ressource
diamond_raw Raw Diamond
* * * =
* *

* * * * * =
* * *
Stone Mine
Deep Stone Mine
Basic Workshop When
empty
10% Chance

When
empty
15% Chance
20 Tribe
Material

Building
Material
diamond Diamond
* = Basic Workshop Construction site
21 World
Ressource
coal Coal
( + ) * ( + ) * ( + ) *
( + ) * ( + ) =

* * =
*
Charcoal Kiln
Coal Mine
Furnace When
empty
5% Chance
22 World
Ressource
iron_ore Iron Ore
* * =
*

* * * * =
* *
Iron Mine
Deep Iron Mine
Furnace When
empty
5% Chance

When
empty
10% Chance
23 Tribe
Material
iron Iron
* = Furnace Tools Workshop
Weapons Workshop
24 World
Ressource
copper_ore Copper Ore
* * * =
* *

* * =
*

* * * * * * =
* * * *

* * * * * =
* * *
Copper Gold Mine
Deep Copper Gold Mine
Furnace When
empty
5% Chance

When
empty
15% Chance
25 Tribe
Material

Building
Material
copper Copper
* = Furnace Coppersmiths House
Construction site
26 Tribe
Material
copper_sheet Copper Sheet
= Coppersmiths House Armorsmithy
27 World
Ressource
gold_ore Gold Ore
* * * =
* *

* * =
*

* * * * * * =
* * * *

* * * * * =
* * *
Copper Gold Mine
Deep Copper Gold Mine
Furnace When
empty
5% Chance

When
empty
15% Chance
28 Tribe
Material

Building
Material
gold Gold
* = Furnace Coppersmiths House
Construction site
29 Tribe
Material
gold_sheet Gold Sheet
= Coppersmiths House Armorsmithy
30 Worker
Tool
felling_ax Felling Ax
* = Tools Workshop Port
Headquarters
Tribal Warehouse
for
Woodcutter
31 Worker
Tool
pick Pick
* = Tools Workshop Port
Headquarters
Tribal Warehouse
for
Stonecutter
Miner
32 Worker
Tool
shovel Shovel
* = Tools Workshop Port
Headquarters
Tribal Warehouse
for
Forester
Farmer
33 Worker
Tool
hammer Hammer
* = Tools Workshop Port
Headquarters
Tribal Warehouse
for
Builder
Shipwright
Geologist
Craftsman
Coppersmith
34 Worker
Tool
machete Machete
* = Tools Workshop Port
Headquarters
Tribal Warehouse
for
Reedcutter
Leaves Gatherer
Winemaker
35 Worker
Tool
kitchen_tools Kitchen Tools
* = Tools Workshop Port
Headquarters
Tribal Warehouse
for
Cook
36 Worker
Tool
firetongs Fire Tongs
= Tools Workshop Port
Headquarters
Tribal Warehouse
for
Smelter
37 Worker
Tool
buckets Buckets
* = Tools Workshop Port
Headquarters
Tribal Warehouse
for
Water Carrier
Winemaker
38 Worker
Tool
whetstone Whetstone
* * = Basic Workshop Port
Headquarters
Tribal Warehouse
for
Craftsman
39 Soldier
Recruiting

Soldier
Upgrading
spear Spear
* = Weapons Workshop Tribal Gathering
Hunting Camp
for
Hunter
Warrior
Attack
0 ---> 1

Attack
1 ---> 2

Attack
2 ---> 3
40 Soldier
Recruiting
crocodile_jacket Crocodile Jacket
* * = Sewing Workshop Tribal Gathering for
Hunter
Chief
Warrior
41 Soldier
Upgrading
warriors_dress Warrior’S Dress
* = Sewing Workshop Training Camp Health
2 ---> 3
42 Soldier
Upgrading
crocodile_shoes Crocodile Shoes
* = Sewing Workshop Training Camp for
Scout
Evade
0 ---> 1
43 Soldier
Upgrading
armor_copper Copper Armor
* * = Armorsmithy Training Camp Defense
0 ---> 1
44 Soldier
Upgrading
armor_golden Golden Armor
* * = Armorsmithy Training Camp Defense
1 ---> 2
45 Soldier
Upgrading
shield_golden Golden Shield
* * = Armorsmithy Training Camp Defense
2 ---> 3

Wares Groups Definition

World Ressource

World resources wares are resources that have existed in the world since the beginning of the game and are generally not renewable ,
meaning they can only be mined . Exceptions to this are normal trees , animals and fish .

Tribe Ressource

Tribe resources wares are resources that can be renewed by the tribe or resources that can only be mined by this tribe ,
such as tribe-specific trees . In addition , all wares in this group are always at the beginning of a processing chain .

Tribe Material

Tribe materials are wares that are not at the beginning of a processing chain .

Building Material

Building materials are wares that are needed for building or ship construction .

Tribe Food

Tribe food wares are wares that are consumed by workers to produce other wares , for example in mines to mine world resources ,
or to train soldiers . Wares in this group are usually at the end of a processing chain .

Worker Tool

Worker tool wares are wares that are needed to equip and recruit a worker for a production site .

Soldier Recruiting

Soldier recruitment wares are wares needed to recruit new soldiers in a barracks .

Soldier Training

Soldier training wares are wares needed to improve soldiers in a training camp .

Redirects

SumatransWares , Sumatrans Wares

Tags

tribes , sumatrans , wares

Media Images

image name version date size
sumatrans_ware_palm_leaves.png 1 2024/12/28 24.24px
sumatrans_ware_cassava_leaves.png 1 2024/12/28 24.24px
sumatrans_ware_eggs.png 1 2024/12/28 24.24px
sumatrans_ware_copper_ore.png 1 2024/12/28 24.24px
sumatrans_ware_copper_sheet.png 1 2024/12/28 24.24px
sumatrans_ware_gold_sheet.png 1 2024/12/28 24.24px
sumatrans_ware_crocodile_skin.png 1 2024/12/28 24.24px